Changes in version 1.20
- Searching for opponents in “Quickmatch” tries first to pair you with players having a good connection
- Occasionally appearing slow downs during matches have been fixed to improve game play quality
- Some changes to the network structure have been introduced in order to solve issues for users which are not able to connect to opponents
- Issues with Windows Vista causing PES 2008 not to recognize the full amount of the video card's VRAM have been fixed.
- Various other minor issues have been corrected
Changes in version 1.1
- Lag issues resulting from slow connections have been improved.
- The speed the power bar builds up is now consistent.
- Small mistakes in the in-game text have been fixed.
- Minor issues that occurred under rare conditions have been solved.
Key to PES 2008 is a proprietary adaptive AI system entitled Teamvision. Unique to the Konami game, Teamvision is a sophisticated AI programming that learns and adapts according to an individual’s style of play. As such, it will learn new ways to build attacks and to counter specific movements and previous attacking or defensive errors, ensuring games are more in line with the tactical but flowing nature of the real thing.
With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay, the new game builds on the implementation of Teamvision with additional key advances. As with previous releases since its inception in 1996, the ball is again treated as a separate entity, with the timing of shots entirely down to the player, while the new AI ensures that defenders work to close down space and block efforts on goal. Similarly, distribution of passes works along the same lines, with players using the space available to them to switch the ball. Close control has also been enhanced with more control when dribbling the ball, and a number of subtle moves added to bypass defenders and move the ball into space.
Working in conjunction with the Teamvision system, every aspect of Pro Evolution Soccer 2008’s on-field play has been reworked and fine-tuned to create the balanced and strategic play of a high stakes match. Set-pieces have been improved, with full control given over the number of players and the position of the defensive wall. A wider range of set piece options are also available to make use of specific talents within the team.
Marking the series’ first appearance on PS3, and its second Xbox 360 outing, these and the PC‘Next Generation’ versions of Pro Evolution Soccer 2008’s are further enhanced by stunning aesthetic elements. Player detail has been taken to incredible levels with full facial animation and the high-definition detail afforded by the hardware used to show full movement and subtle details to the various kits during the course of a match. All ‘Next Gen’ versions will also benefit from an extensive Edit mode, allowing gamers to customise their PES experience.
Pro Evolution Soccer series will be released for PS3, Xbox 360, PC, Wii, PS2, PSP and NDS, scheduled for release in winter 2007.
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