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Lost Planet: Extreme Condition

Platform(s): PlayStation 3, Xbox 360
Genre: Action
Publisher: Capcom
Developer:

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'Lost Planet: Extreme Condition' (X360) to Get Xbox Live Update

by Rainier on Feb. 1, 2007 @ 4:54 a.m. PST

Lost Planet is a sci-fi FPS title for the Xbox 360 with a strong MechAssault flavor to it, the main character is modeled after Korean actor Lee Byung Hun. Produced by Keiji Inafune, known for Dead Rising and Onimusha, Lost Planet will have you battle huge aliens, bug like creatures, mechs and other not so humans species in large city environments, and cave dwellings.

This update is currently scheduled to go live for all Lost Planet players around the globe on or about March 9.

Updates

• In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
• In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
• In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
• At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
• At the post-match Results screen, Gamertags of the players who have left the session will be darkened.

Bug Fixes

• Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
• Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
• Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
• Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
• Sometimes post-match Results screens would show players who did not participate in the match - Fixed
• Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed


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