Epic will once again demonstrate the latest Unreal Engine 3 features in a private theater within their ExpoSuite, ES 5718, located in the North Hall. Hours for Epic’s Exposuite are Wednesday March 7th 9AM – 6:30PM, Thursday March 8th 9AM-6:30PM and Friday March 9th 9AM-3:00PM.
Come and see why Unreal Engine 3 will be powering several significant next-generation games from some of the industry’s top developers and publishers.
Those wishing to see Unreal Engine 3 demonstrations, or make appointments to meet with Epic Games, should contact Mark Rein by email – email@example.com – please specify three possible day/time combinations as well, the number of people you plan to bring and whether you simply want to see a demonstration of the technology, chat with Epic business representatives, chat with Epic technical representatives or other matters. Availability of seating and times may be limited so please respond early. If you’re unable to confirm an appointment in advance please drop by and Epic will do their best to accommodate you.
Unreal Engine licensees, qualified prospective licensees, and members of the Unreal Engine Integrated Partners Program are invited to sign up for our Unreal Engine 3 licensee full-day seminar at the Moscone Center West Hall on Tuesday March 6, 2007.
The agenda for the seminar includes separate tracks for technology creators (i.e. programmers) and content creators (artists, animators, level designers, audio, etc.) There will be plenty of Q&A time in the schedule and a chance for licensees to meet face-to-face with key Unreal Engine 3 development personnel. GDC passes are not required to attend the Unreal Engine Licensee Seminar. Lunch and coffee breaks will be served and attendance is free of charge. Advance registration is required. To register for the seminar or view more information please visit the following web page: http://www.unrealtechnology.com/seminar/
Key Epic personnel will be leading several GDC speaker sessions:
- Wednesday (March 7, 2007) 2:30pm — 3:30pm (Visual Arts) – “Adapting Digital Cinematography Techniques for Game Development”: - Jerry O'Flaherty (Art Director)
- Thursday (March 8, 2007) 12:00pm — 1:00pm (Audio) – “The Sound Design of Gears of War”: - Mike Larson (Audio Director), Jamey Scott (Sound Designer), Daniel Vogel (Programmer)
- Thursday (March 8, 2007) 12:00pm — 1:00pm (Business & Management) – “PC Gaming in an Age of Connected Consoles”: - Michael Capps (President)
- Thursday (March 8, 2007) 5:30pm — 6:30pm (Game Design) – “Designing GEARS OF WAR: Iteration Wins”: - Cliff Bleszinski (Lead Designer)
Epic will be hosting two Media Briefings for media at GDC. These will take place on Wednesday March 7th and Thursday March 8th at 2:00PM in Epic’s Exposuite (ES5718). There is limited space available so please book your place in advance by emailing Nicola Kirby (firstname.lastname@example.org) with your name, publication, contact details and preferred day. The sessions will comprise demos, short talks by key Epic spokespeople and Q&As – each session will be approximately 45-60 minutes long. There will be additional one to one interview slots but these will be allocated on a strictly first come, first served basis – please indicate if you would like to book one of these slots in your email.
Epic will again have a booth in the Career Pavilion (CP 1502). We continue our search for the industry’s best game developers. We urge prospective applicants to come and see us in the Career Pavilion. Please visit http://www.epicgames.com/epic_jobs.html for information about currently open positions.