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Halo Wars

Platform(s): Xbox 360
Genre: Strategy
Publisher: Microsoft
Developer: Ensemble Studios
Release Date: March 3, 2009 (US), Feb. 27, 2009 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Halo Wars' (X360) to Use Audio Middleware

by Rainier on Feb. 20, 2007 @ 12:42 p.m. PST

Halo Wars is a new strategy title that expands on the universe that has made the Halo franchise so beloved and provide gamers with an unparalleled strategy experience. Set in the Halo universe, Halo Wars predates the original first-person shooter Halo, giving fans the opportunity to experience the early battles between the UNSC and Covenant, as they follow the UNSC ship Spirit of Fire's discovery of an ancient artifact during a journey to the planet "Harvest," the first planet to be attacked by the Covenant.

Designed exclusively for the Xbox 360, Halo Wars is Ensemble Studios’ next major real-time strategy title. Ensemble Studios, which also created Age of Empires, will be using Wwise to help make the development process for Halo Wars more flexible and efficient. “Wwise is playing a major role in helping Ensemble Studios create the engaging audio experience that we feel Halo Wars deserves,” says Kevin McMullan, Music/Sound Lead, Ensemble Studios.

Ensemble Studios chose Wwise because Audiokinetic demonstrates it understands the needs and ambitions of today’s sound designers. “The first thing that stood out for us about Wwise was just how well it was designed,” says McMullan. “Because the support team was so open, responsive and helpful, the integration of Wwise into our development environment was incredibly smooth and easy.”

“We are so proud that Wwise represents an ideal choice for Ensemble Studios to use in a high profile game such as Halo Wars,” says Nicolas Michaud, CTO, Audiokinetic. “It shows that Wwise delivers a comprehensive solution that applies to the development of any type of game.”


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