Designed exclusively for the Xbox 360, Halo Wars is Ensemble Studios’ next major real-time strategy title. Ensemble Studios, which also created Age of Empires, will be using Wwise to help make the development process for Halo Wars more flexible and efficient. “Wwise is playing a major role in helping Ensemble Studios create the engaging audio experience that we feel Halo Wars deserves,” says Kevin McMullan, Music/Sound Lead, Ensemble Studios.
Ensemble Studios chose Wwise because Audiokinetic demonstrates it understands the needs and ambitions of today’s sound designers. “The first thing that stood out for us about Wwise was just how well it was designed,” says McMullan. “Because the support team was so open, responsive and helpful, the integration of Wwise into our development environment was incredibly smooth and easy.”
“We are so proud that Wwise represents an ideal choice for Ensemble Studios to use in a high profile game such as Halo Wars,” says Nicolas Michaud, CTO, Audiokinetic. “It shows that Wwise delivers a comprehensive solution that applies to the development of any type of game.”
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