Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game's single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.
An advanced AI system allows NPCs to react and fight realistically, see and hear others, and respond as a team. Rogue Warrior offers a new take on the multiplayer experience, with 10 gameplay modes and a system whereby maps are created using tiles that are selected by each team. Rogue Warrior's tiling system allows users to experience over 200 maps in both day and nighttime settings. In addition, the campaign features solo and on-the-fly cooperative play for up to four players, where anyone can join or leave an existing campaign game at any time without having to go to menus or save progress.
“A major reason for selecting Kynapse was its seamless integration within the Unreal 3 Engine,” said Todd Vaughn, VP of Development at Bethesda Softworks. “Our development team was able to leverage Kynapse full set of functionalities and tools very quickly. We can generate automatically Kynapse streamable hierarchical AI data directly within the Unreal Editor. The use of Kynapse pathfinding is transparent and Kynapse low level AI perfectly complements our advanced high level AI.”
In Rogue Warrior, you play Dick Marcinko, leader of an elite SEAL unit trapped behind enemy lines in North Korea on a covert mission to assess the threat posed by North Korea's nuclear arsenal. When war breaks out between North and South Korea, you must try to lead your team back into South Korea while greatly outnumbered and with no support and limited resupply. Your journey will take you through a variety of never-before-seen environments inside of North Korea, including submarine pens, shipbreaker yards, prison camps, and more.
“We are delighted to be working with Bethesda Softworks and Zombie Studios on Rogue Warrior,” said Pierre Pontevia, CEO of Kynogon. “Zombie is a true expert in military games. They have a long experience of developing groundbreaking FPS titles. Together with Bethesda and Zombie, we are looking forward to a very creative and productive relationship.”
Unique Game Features:
- State-of-the-art graphics using Unreal 3 streaming technology that provides non-linear levels and photorealistic environments with full use of the latest shader technology
- The campaign can be played alone or with up to three friends in four-player co-operative mode
- Full multiplayer support for up to 24 players in ten different gameplay modes, and a unique tile-based map system that allows for more maps than any other shooter
- Enemy and team AI that move and fight realistically in a variety of combat situations
- Current and former SEALs work closely with the development team to ensure that everything from tactics to weapons to dialog achieves unprecedented realism.
- A full physics system, motion-captured animations, and sound effects by Oscar award-winning studio SoundDelux DMG (Black Hawk Down, Kill Bill) bring combat to life like never before.
A 30-year veteran with the U.S. Navy, Dick Marcinko served in both the Underwater Demolitions Team and Navy SEAL programs, was a military attache in Cambodia, and conceived, founded, and commanded SEAL Team Six, the U.S. Navy's first counterterrorism unit. He later created and ran Red Cell, a unit created to test the Navy's anti-terrorist capabilities for highly-secured bases, nuclear submarines, ships, and other purported "secure areas," including Air Force One. Dick's experiences as a Navy SEAL were captured in his New York Times best-selling autobiography, Rogue Warrior, and his Rogue Warrior fiction series.
Rogue Warrior is scheduled for a fall 2007 release.
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