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'Monster Madness: Battle For Suburbia' (X360/PC) Gets Further Delayed

by Rainier on March 13, 2007 @ 7:25 p.m. PDT

SouthPeak Interactive and Artificial Studios announce that their four-player cooperative online-enabled action game Monster Madness: Battle for Suburbia has been further delayed. While earlier it was set for an April 3rd release, Southpeak has currently pushed back the launch to May 15, 2007.

The game can be played cooperatively and competitively, filling a gap left since the days of arcade classics like Gauntlet and Double Dragon. Both online or offline play is available ranging from 1 to 16 players in total and features intense gunplay combined with melee combat - think of it as the chaotic mess of Smash TV and Zombies Ate My Neighbors meets the 16 player online gameplay of Darkwatch or HALO. Throughout the game, players will collect weapon parts that allow them to build bigger and better weapons, while also driving vehicles, using helpful secondary items such as Molotov cocktails and grenades, and even transforming into monsters themselves for a complete set of new abilities.

The style of Monster Madness: Battle for Suburbia is tongue-in-cheek -- a playful, de-fanged take on all manner of horror clich├ęs. By the end of the campaign, players will have taken on everything from shambling zombies and nimble vampires to brutish werewolves, living gargoyles, and towering evil robots. More than 50 unique monster enemies, all with distinct behaviors and attacks, will confront players over the course of the cooperative campaign, and more than 12 powerful Boss Monsters await at key junctures.

In addition to the Cooperative Campaign (which can be replayed multiple times to unlock new content and build every weapon), players can compete among each other in a variety of competitive game modes locally (up to 4 players) or online (up to 16 players), for a frantic party-style experience. Monster Madness aims for a "pick up and play" quality, allowing for a full spectrum of gamers and enthusiasts to participate. Part of the fun is playing with a group of people with different skill levels - while the hardcore players can take the lead, the amateurs can hang back and still have fun kicking ass and helping the team. Whether play ers prefer story-oriented solo gaming, cooperative party gaming, or competitive offline or online gaming, Monster Madness’ intense free-form combat never lets up!

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