Archives by Day

April 2024
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

Get a Life Show

Platform(s): PC
Genre: Puzzle
Developer: Artisticsoft

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Get a Life Show' - 13 New Screens

by Rainier on March 30, 2007 @ 12:35 a.m. PDT

Get a Life Show is a game that represents the hottest TV Show of the season. The player gets inside a reality show in which the entrants have to compete like they never have before. The winner will be the best in managing an balanced lifestyle with success and charisma.

Get a Life Show has three impressive TV studios that represent real urbanizations where the competition is transmitted to the world. Each TV studio recreates a whole virtual life, and the available sets are Paris, New York and Buenos Aires.

The main objective of the competition consists of reaching the highest levels of education, career, cash, health and happiness.

To reach that, the players have to live their lives using complex electronic systems in which they will make important decisions based on their everyday actions. Those devices will access the different locations available on the show, including your own home, a bank, a shopping mall, and even a casino (in which the player can play some games and try to win easy money, or easily lose the money he already has).

The players can also learn special abilities, buy unusual items and use them to help or obstruct their rivals. The elimination system will allow you to vote your rivals off the show. The public will decide who stays based on what occurs during the game.

Get a Life Show is a 3D game made with a full-featured DirectX9-based in-house game engine that can be played in single- or multiplayer on one PC or LAN mode.

Related articles, Click here!


More articles about Get a Life Show
blog comments powered by Disqus