The game can be played cooperatively and competitively, filling a gap left since the days of arcade classics like Gauntlet and Double Dragon. Both online or offline play is available ranging from 1 to 16 players in total and features intense gunplay combined with melee combat - think of it as the chaotic mess of Smash TV and Zombies Ate My Neighbors meets the 16 player online gameplay of Darkwatch or HALO. Throughout the game, players will collect weapon parts that allow them to build bigger and better weapons, while also driving vehicles, using helpful secondary items such as Molotov cocktails and grenades, and even transforming into monsters themselves for a complete set of new abilities.
The style of Monster Madness: Battle for Suburbia is tongue-in-cheek -- a playful, de-fanged take on all manner of horror clichés. By the end of the campaign, players will have taken on everything from shambling zombies and nimble vampires to brutish werewolves, living gargoyles, and towering evil robots. More than 50 unique monster enemies, all with distinct behaviors and attacks, will confront players over the course of the cooperative campaign, and more than 12 powerful Boss Monsters await at key junctures.
In addition to the Cooperative Campaign (which can be replayed multiple times to unlock new content and build every weapon), players can compete among each other in a variety of competitive game modes locally (up to 4 players) or online (up to 16 players), for a frantic party-style experience. Monster Madness aims for a "pick up and play" quality, allowing for a full spectrum of gamers and enthusiasts to participate. Part of the fun is playing with a group of people with different skill levels - while the hardcore players can take the lead, the amateurs can hang back and still have fun kicking ass and helping the team. Whether play ers prefer story-oriented solo gaming, cooperative party gaming, or competitive offline or online gaming, Monster Madness’ intense free-form combat never lets up!
Included in the demo:
ADVENTURE MODE: Single Player
Zack's House - Up to 4 Players can play cooperatively in the games first level which has a game play tutorial. Users will survive by getting their characters primary melee weapon. Zack - Axe, Carrie - Hand Saw, Andy - Plunger, Jennifer - Kitchen Knifes. Players will also be able to play with secondary weapons like Grenades, Molotov Cocktails, and Boom Box. Not to mention being able to pick up and defend themselves with physical objects within Zack's house. (Example: Tables, chairs, power tools, toy balls, lamps, and random furniture.)
VERSUS MODE: Same System Multiplayer
Gym: Deathmatch - Up to 4 Players play Free For All Deathmatch in their High School Gym on 1 Xbox 360. Players get to use Primary weapons like the Rocket Launcher, Flamethrower, Glue Gun, CD Launcher, Cluster Grenade Launcher, Gatling Gun, Nail Gun, Shotgun, and Railgun. Plus players can get a competitive edge by picking up secondary weapons like the Molotov Cocktail, Grenades, Boom Box, HoloBuddy, Invincibility and the Exploding Monkeys.
XBOX LIVE: Online Multiplayer
Gym: Deathmatch - Identical to the Versus mode but it can be played through Xbox Live.
Cemetery: Capture the Flag - Up to 12 Players can play Capture the Flag through the Xbox Live network. Players get access to nearly all of the games Primary weapons including the Rocket Launcher, Flamethrower, Cell Phone Taser, Glue Gun, Bee Miner, CD Launcher, Radioactive Flashlight, Cluster Grenade Launcher, Gatling Gun, Nail Gun, Shotgun, and the Railgun. Plus players can get a competitive edge by picking up secondary weapons like the Molotov Cocktail, Grenades, Boom Box, Tennis Turret, HoloBuddy, Invincibility, Bouncy shoes and Monster Amulets. And in addition players will have access to 2 player controlled turrets per base and one 4 Man Hoverboat vehicle with Turret per base.
It should be noted that the demo is exclusive to Gold Members of the Xbox Live Marketplace for the first week, with Silver Members gaining access to the demo Thursday April 19, 2007.