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Command & Conquer 3: Tiberium Wars

Platform(s): PC
Genre: Strategy
Publisher: EA
Developer: EA

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Command & Conquer 3: Tiberium Wars' v1.05 Patch Details

by Rainier on April 30, 2007 @ 5:04 a.m. PDT

It is 2047 and the stakes could not be higher. Tiberium—a self-replicating alien substance that has infected the Earth—is spreading like a radioactive ice age. The GDI, a high-tech alliance of the world's most advanced nations, is fighting to contain Tiberium, but Kane, the megalomaniacal leader of The Brotherhood of NOD has other plans for Earth. Kane's secret society turned superpower is bent on using Tiberium to take control and transform humanity into his twisted vision of the future. All-out war rages over Tiberium and the fate of the planet rests in the balance.

Below is a list of some of the changes coming for the main v1.05 balance patch.

  • Left click move/attack mouse option.
  • Harvesters fixed including taking out the Ion Storm when a Scrin Harvester is destroyed.
  • Engineer exploit, Observer exploit, and other exploits fixed.
  • A number of bugs associated with AI pathfinding have been fixed.
  • Lots of unit tweaks, some minor, a few major (too numerous to mention).
  • Some in-game animations improved and other surprises.
  • Fixing Battlecast
  • Disconnector's accounts will get killed, and eventually their CD key will get banned
  • Economy boom and tank rushing will be reduced
  • Infantry will no longer suck as much
  • Scrin harvester's ion storms will be removed
  • GDI and Nod AA will be beefed up
  • Flame tank damage from 200 to 500
  • Nod bikes get 20 to 30% damage increase
  • Avatars may come down in price all the way to $2000
  • Scorpion tank damage reduction (< 25% change)
  • Blackhand will get a boost
  • GDI's Firehawks will fire off all of their shots in one or two volleys instead of circling around forever
  • GDI dig in will cost less, and will allow two units per foxhole
  • Mammoth tank's speed, cost, build time, and AA missiles may all be slightly nerfed
  • The Rig will be easier to use
  • And more

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