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Command & Conquer 3: Tiberium Wars

Platform(s): PC
Genre: Strategy
Publisher: EA
Developer: EA

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'Command & Conquer 3: Tiberium Wars' - v1.04 Patches Available NOW

by Rainier on April 7, 2007 @ 4:09 a.m. PDT

It is 2047 and the stakes could not be higher. Tiberium—a self-replicating alien substance that has infected the Earth—is spreading like a radioactive ice age. The GDI, a high-tech alliance of the world's most advanced nations, is fighting to contain Tiberium, but Kane, the megalomaniacal leader of The Brotherhood of NOD has other plans for Earth. Kane's secret society turned superpower is bent on using Tiberium to take control and transform humanity into his twisted vision of the future. All-out war rages over Tiberium and the fate of the planet rests in the balance.

Get the CnC 3: Tiberium Wars v1.04 Patch off WP (45mb)

Version 1.04 Patch Notes - April 6, 2007

Optimizations

  • Made further improvements to video playback on low-end Windows XP system configurations. Bug Fixes
  • Fixed an error that caused some players to crash or disconnect while in online lobbies.
  • Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
  • Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.

Other Fixes

  • All online multiplayer game lobbies will now appear properly localized in different languages.

Version 1.03 Patch Notes - March 30, 2007

BUG FIXES

  • Fixed an error that caused players to experience unexpected disconnections and freezes while in online lobbies and Automatch search.
  • Fixed an error that prevented players in online lobbies from chatting globally after sending private messages to other players.

Version 1.02 Patch Notes - March 29, 2007

This patch for Command & Conquer 3 Tiberium Wars addresses two issues:

  • Bug Fixes
    • Fixed an error that caused the list of available matches in the Custom Match Lobby to constantly refresh to the top of the list.
  • Other Changes
    • Improved the patching process to ensure all players are prompted to receive the latest version of the game when attempting to play online or using the "Check for Updates" feature in the Command & Conquer 3 Tiberium Wars Control Center utility.

Version 1.01 Patch Notes - March 27, 2007

Exploits

· Scrin Mastermind's Teleport Units ability maximum range reduced.
· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field support power.

Optimizations

· Improved video playback on low-end system configurations.

Balance Changes

· Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds.
· Scrin Buzzer health reduced to 75 and weapon damage type changed to SNIPER.

Bug Fixes

· Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.
· Fixed issues with automated map transfer feature in multiplayer.
· Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase as intended while viewing BattleCast replays.
· Fixed issues with replay file playback.
· Fixed placeholder text and chat log errors with the Comrade in-game chat window.

Other Changes

· Fixed an error in README.txt file regarding location of saved game files in Windows Vista; added references to EA Link version of the game; added disclosure about in-game advertising (Note: the EA Link version of the game ships with this updated ReadMe file).
· References to Nod's "Avatar Warmech" unit have been changed to "Avatar".

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