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'Arma: Armed Assault' - v1.07 BETA Patch Fix Available NOW

by Rainier on May 23, 2007 @ 5:47 a.m. PDT

Armed Assault is a realistic, combat gaming offering freedom of action and immersive complex environments, blended with a unique touch of total simulation. This patch fixes various issues with the v1.07 beta patch released earlier ...

Get the Armed Assault v1.07 Patch off WP (55mb)


  • 5155 - Fixed: Movement config - entry primaryActionMaps telling what action maps will be loaded first (and so used for initialization of movement)
  • 5156 - Fixed: RCtrl is no longer reserved for combos, it can be used as a separate key as well. - Fixed: Keys with dik code greater than 128 (numpad, some special keys) can now serve as combos.
  • 5156 - Fixed: AI no longer starts firing in Hold fire unless the enemy is really threatening it.
  • 5156 - Fixed: Helicopter center of rotation is now center of mass, not rotor mast.
  • 5156 - Fixed: Improved AI and autohover hovering stability.
  • 5156 - Fixed: XInput handling of input devices disabled because of missing configuration options
  • 5156 - Fixed: Position of Present call in the frame changed to improve Alt-Tab stability and work around possible driver errors.
  • 5156 - Fixed: M1A1 was never turning out in safe or careless mode.
  • 5156 - Added: function nearTargets
  • 5156 - Fixed: MP - Helicopter could appear as destroyed when in fact it was unharmed.
  • 5156 - Fixed: MP - more reliable transfer of damage status of vehicles to other clients.
  • 5156 - Fixed: Better VRAM allocation estimations for nVidia 8800 card, resulting in less frequent missing textures.
  • 5156 - New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed.

Engine Change Log

5137 - Fixed: Increased thrust when hovering stable in VTOL mode.
5137 - New: Player can use Eject to disembark the vehicle while leaving engine on.
5137 - Fixed: AI Strykers were not firing when player was not using ironsights / optics.
5137 - Fixed: Haze was too strong with large viewdistance.
5137 - Fixed: Reduced shadowing caused by the terrain.
5137 - Fixed: setTerrainGrid was not reset when a new mission was started.
5137 - Fixed: Dedicated server - after #reassign two players could control a single avatar
5137 - Fixed: In-game UI: RMB now sends target also to the units selected in the menu (when SPACE is holding)
5137 - Fixed: AI - Cars now can plan path through bushes (but tries to avoid them in Stealth mode)
5137 - Fixed: AI getting into player driven ship or helicopter was sometimes going to wrong position
5137 - Fixed: AI Ships now can reach shallow water (but very carefully)
5137 - Fixed: Ships - searching a place where to go for get in / get out improved
5137 - Fixed: MP - Type of remote objects was not sometimes recognized correctly (for example in function nearestObjects)
5137 - Fixed: head movement not visible on players in vehicle
5137 - Fixed: Freelook still forced when changing from cargo to secondary turret
5137 - Fixed: AI sometimes did not take off NVG after skipTime was used.
5137 - Changed: Less strict color coding for ping values.
5137 - Fixed: Explosions no longer cause any objects flying high.
5137 - Fixed: Some vehicles were not damaged when satchel charges exploded near them on the bridge.
5137 - Fixed: Man state was not updated frequently enough on some conditions (for instance two players in the same vehicle)
5137 - Fixed: Different selection of points where to get in / get out the ship

5138 - Fixed: Gear action, when inside vehicle, gear action use this vehicle as an items container
5138 - Fixed: Measures implemented to avoid textures being placed in AGP, which often caused degraded performance after prolonged playing.
5138 - Optimized: Grass depth of field is now performed only with Postprocess set to Very high.
5138 - Fixed: Muzzle flash texture is preloaded now
5138 - Fixed: Wounded player is stuck in the water.
5138 - Fixed: Getting into vehicles - both player and AI now handle correctly exact cargo position
5138 - Fixed: Fixed performance issue when using Postprocess Effect High (related to grass blurring)
5138 - Fixed: Ships - faster movement in shallow water
5138 - Fixed: Separate get in point can be defined for each cargo position

5139 - Fixed: function "selectWeapon" now switches character pose when launcher is selected
5139 - Fixed: function setMousePosition is working correctly again (broken when HW cursors was introduced)
5139 - Fixed: Releasing Alt in a vehicle should center view vertically
5139 - Fixed: Zoom out and initial zoom settings for infantry 3D optics and 1st person view
5139 - Fixed: Vehicles did not rearm when no ammo was remaining
5139 - Fixed: Mission editor - objects which cannot float are placed underwater now
5139 - Fixed: All input ignored after MP session left while chat window still open.
5139 - Fixed: UI - selector active row highlighting was clipped to controls group
5139 - Fixed: UI - wrong focus switching from expanded combo box (through click on the other control)
5139 - Fixed: Improved AI path following when moving slow.
5139 - Fixed: Improved AI car path planning in combat mode near roads.

5140 - Fixed: Multiple dedicated servers on a single PC - wrong port was shown in the title and reported to GameSpy
5140 - Fixed: Exhaust particle original position and speed improved
5140 - Fixed: VoN issues with server behind firewall fixed
5140 - Fixed: AI - heavy wheeled vehicles now can drive through bushes
5140 - Fixed: AI cars avoided water even when canFloat = true was given in the config
5140 - Added: function createMissionDisplay - Added: function joinSilent
5140 - Fixed: Vehicle commanding - after player switched to driver and then to commander, driver did not follow orders sometimes
5140 - Fixed: External camera of the soldier was placed inside objects sometimes

5142 - Fixed: Tracks were drawn under the bridge
5142 - Fixed: Salute and SitDown should work as toggle actions (also their radio protocol sentence fixed)
5142 - Fixed: MP - handling / reporting the current and maximum number of players was wrong sometimes
5142 - Fixed: UI - Gear dialog - weapon overview improved
5142 - Fixed: functions commandGetOut, doGetOut - units returns to formation when finished
5142 - Improved: Moving of external camera of the soldier is much smoother now
5142 - Fixed: AI - path planning improved (more smooth transition between plans)
5142 - Fixed: Improved helicopters enaging targets.
5142 - New: Helicopter animation controllers cyclicForward and cyclicAside added.
5142 - New: User action ZoomOutToggle. Mapped to 2xNumpadMinus as default.
5142 - Fixed: Config entry predictSpeedCoef no longer needed - speed prediction now based on looped/nonlooped. This should help AI predicting solider movement in transitions like when seeing someone going prone.
5142 - Fixed: Improved target scanning for fast moving units.
5142 - Fixed: In-game UI - vehicle position icons in the status bar and commanding menu
5142 - Fixed: Map info (commands, friendly and enemy units) is now saving into game save
5142 - Fixed: On "Cannot create system memory surface: 8007000e" error, some memory is flushed to allow game continuing.
5142 - Fixed: scripting function "magazines" ignore empty (virtual) magazines
5142 - Fixed: Buldozer crash - non-streaming landscapes not supported.
5142 - Fixed: Reduced virtual address space usage on computers with 1 GB or more of RAM.
5142 - Fixed: Eye adaption was reset when getting in/out of the vehicle (most visible with NVG)
5142 - Fixed: AI boat movement precision and path finding improved.
5142 - Fixed: AI vehicle braking now smoother.

5143 - Fixed: Slighty improved AI pathfinding in a non-uniform environment.
5143 - Fixed: Tides are now considered for AI path finding.
5143 - Fixed: Possible server crash during NAT negotiation
5143 - Fixed: Assigning roles display - clipping of enable / disable AI icon in list of roles
5143 - Fixed: Better movement of convoys on roads
5143 - Fixed: NV goggles eye accomodation was reset, when returning to a paused game
5143 - Fixed: Gear screen in briefing - magazines was multiplied sometimes
5143 - Fixed: Clipping of some briefings on the right edge
5143 - Fixed: Distant grass layer follows roads more closely.
5143 - New: New config value soundBurst to allow playing sound for each bullet in a burst

5145 - Fixed: Brightness limits were too benevolent - cheating was possible
5145 - Fixed: UI - during low frame rate, double click on some item in listbox was sometimes handled as double click on different item
5145 - Fixed: UI - when two controls are drawn over, mouse events are now received by the one in the front
5145 - Fixed: When running windowed, on some systems the image was slightly blurred.
5145 - Fixed: Improved text output kerning.
5145 - Fixed: HW acceleration used only when sound card offers at least 60 simultaneous sources. This fixes missing sounds while playing MP.

5147 - Fixed: Airplanes were firing rockets even when not aimed properly.

5148 - Fixed: UI - double clicks detected better during low frame rate
5148 - New: UI - control event handler ButtonClick now can return true to avoid default reaction
5148 - Fixed: AI planes not engaging targets.
5148 - Fixed: Airplane gears now fixed when aircraft is repaired.
5148 - Fixed: New animation controller noseWheelTurn.
5148 - Added: functions lbSort, lbSortByValue
5148 - Improved: UI - Chat log text border
5149 - Fixed: Improved target Tab locking prioritization for aircraft.

5149 - Fixed: Faint radar/IR contacts (distant targets) now rendered as unknown (yellow).
5149 - Fixed: The ingame progress bar showed up for a little while when the game was loading and was supposed to use the splash screens instead
5149 - Fixed: Progress bar was too bright at the end of the loading for a little while
5149 - Fixed: UI - text cursor in edit control was on wrong position
5149 - Fixed: AI planes unable to land on Sahrani airport.

5150 - Fixed: AI - car drivers sometimes ignored commands from player in cargo
5150 - New: function isServer to check if given machine is the server.
5150 Fixed: Tanks were not jumping over the concrete ramp
5150 - Fixed: Get In waypoint - group leader sometimes did not get in when assigned to gunner position
5150 - Fixed: Improved laser target detection and engaging by AI.

5151 - Fixed: Improved AI plane reaching waypoints.
5151 - Fixed: Retail version doesn't try to compile shaders now unless being specifically asked to generate them
5151 - Fixed: Crash when trying to use HW without possibility to use shadow buffer technique (observed on Intel on board graphics card)
5151 - Fixed: Retail version doesn't try to compile shaders now unless being specifically asked to generate them
5151 - Fixed: Crash when trying to use HW without possibility to use shadow buffer technique (observed on Intel on board graphics card)
5151 - Fixed: Debriefing - in campaign, objectives was not properly marked
5151 - Added: Heading source to HUD's

5152 - Fixed Very long MP mission name could cause crashes or freezes

5153 - Fixed UI - Double click on listbox scrollbar does not launch the listbox action now
5153 - Fixed Optics were deformed when using other than 4 3 screen ratio
5153 - Fixed Tanks were having troubles driving up the stones
5153 - Fixed Functions createGroup, createUnit now fully works in MP
5153 - Fixed AI now gets in vehicles on the positions where dead units are
5153 - Fixed Gear dialog is closed when player dies
5153 - New Weapons - optics camera can have a different direction than muzzle direction now
5153 - Fixed UI - Gear display - icons for empty slots
5153 - Fixed Mission loading screen - missing text given in onLoadMission
5153 - Fixed When failed to join to a locked server, the correct cause is shown now.
5153 - New Mission editor - year control in intel dialog
5153 - Fixed UI - Missing addons error message - show the list of missing addons
5153 - Fixed VoN sources management to prevent some sounds not audible in multiplayer
5153 - Fixed Tow missile weapons are guided after they are fired.
5153 - Fixed AI - gunners was sometimes unable to fire simultaneously
5153 - Fixed Functions getVariable, setVariable can be used for more object types now
5153 - New Improved support for X360 controller ( hat nicht mit der XBOX360 zutun )
5153 - Fixed MP crash sometimes happened after deleteVehicle on some person
5153 - Fixed Actions menu - drawing of arrows when scrolling is enabled
5153 - Fixed Tanks were thrown in the air when colliding with some destructed buildings
5153 - Fixed Gear action did not sometimes work in buildings (high over surface)
5153 - Fixed MP - multiplication of magazines when putting them into a full crate
5153 - Fixed UI - listboxes with texts of different color - color of selected text
5153 - Fixed Game running in full screen had invisible but clickable window areas (close, minimize)
5153 - Fixed Helicopters - state of hovering autopilot was not saved nor transferred in MP
5153 - Fixed Touch off action available also in vehicles now
5153 - Fixed Watch and GPS minimap forced not to be shown in cutscenes.

5154 - Fixed: In-game UI - In wide-screen aspects, the aiming cursor disappeared outside the UI area of the screen
5154 - Fixed: Dedicated server - ban.txt was locked for edit during the game
5154 - Fixed: MP mission statistics can be written to the file given by command line argument -ranking=...
5154 - Fixed: Invisible magazine when player get in vehicle during reloading and get out again.

- Defined camel pilot for camels config.cpp (5.3.2007)
- added clan signs and logos to Harriers and Littlebirds
- fixed pilot position in Harrier bomber , deleted unnecessary properties changed blink lights to still lights on harrier airplanes repositioned landing light on Cobra model.cfg fixed compass rotation for Mi17 config.cpp Changed values of harrier flight envelope HIT values and armor changed for all models Harrier bomber has now 6 bombs Removed erroneous rotor tilting from helicopter config. Cobra glass textures changed, also material for night instruments UH60 with machinegun second turret definition fixed. KA-50 missile and rocket firing points inversed Mi-17 rocket firing points inversed soundInsideCoef reduced to 0.2 for AV-8B UH60mg fire geometry and memory fix [edit] Air3.pbo modeled landing lights to SU34 config.cpp Changed values of SU flight envelope Added landing lights to Su34 Changed Armor setting [edit] Anims.pbo Fixed Reload collision capsules Player can sit with pistol Fixed interpolations to dead in all transition animations Increased death bounding spheres to 1.5 [edit] Buildings.pbo materias - update: config.cpp
- placement=vertical; added for RADAR station
- tweaked markerLights values
- dum_zboreny.p3d
- Collision geometry & Roadway modifications
- Tent_east.p3d - changed geometry
- Added: new marker lights to runway navilight, edgelight and trafic
- stoplights
- fixed LOD bug in podesta_1_stairs3.p3d
- fixed colision Plot_Ohrada_zlomena

- added markerlight to small road barriern
- fixed buoys floating

- Defined camel pilot config.cpp, model.cfg (5.3.2007)
- added model of camel pilot, textures and materials (5.3.2007) Added clan for civilans and soldiers Added new Helmets for us_sodier_sabass.p3d, us_sodier_sabot.p3d,
- us_sodier_sabmark.p3d (8.3.2007)
- Pilots and Crewman now have smokeshells and one more magazine to avoid
- "ammo low" messages.
- Zombies do not use dangerFSM anymore.

- pytle_palety.p3d fixed colision
- drevtank added supply point
- BVP1T fixed alphasorting

- str_fikovnik fixed n

- sara.wrp
- moved some rocks, poles, bus stop sign and shelter around Tlaloc adjusted terrain at El Gordo and Ic79 several objects moved from road at Gj19 [edit] Tracked.pbo m113.p3d selections in model config.cpp and model.cfg modifications T72 and Abrams turret elevation and depression modified to match realistic values
- Shilka,BMP2 recieved a higher damageResistance to force tankcommanders to
- use maingun on it, instead of M2.
- soundInsideCoef lowered to 0.2 for M1A1

- deleted unnecesary properties from both RHIB models
- RHIB.p3d, RHIB_gunboat.p3d
- still lights properly positioned
- selections in model
- config.cpp and model.cfg modifications
- changed ship class precision when folowing path
- RHIB2Turret rear turret definition updated

- M249 - texture modification
- DShKM - texture modification
- Increased indirectHitRange for all rockets from 0.2 to 2 meters Increased costs for RPG and M136 to avoid AI shooting at soldiers VehicleWeapons magazines maxLeadSpeed fixed Increased atillery ammo strenght Increased AV-8 GBU loadout to 6 bombs Javelin model hotfix. Model modified to fire horisontal. Number of mags limited.
- NVG 2D optics improved
- 3 round burst ammo introduced for M134
- Burst mode introduced for MP5s
- Firing sound of the 57mm launcher changed
- Rebalancing of all bullet ammotypes
- adjusted firing rate of M134
- static weapons can zoom now
- TOW rocket center of gravity fixed, stabilising the flight Weapons used on aircrafts are always lockable [edit] Weapons3.pbo m16 ViewPilot update - weapons used on aircraft are now always lockable [edit] Wheeled.pbo config.cpp fixed amount of Pick-up cargo changed max speed settings for civil cars Fixed 5t truck codriver settings Gunner of UAZ with machinegun casts shadow now. HIT values and armor changed for all models model.cfg fixed gauges to show proper speed values hilux*, datsun*, tractor - fixed exhaust points fixed streeringwheel rotation in all hilux* models Humer, 5T truck, LandRover, Stryker, Tractor and Uaz - deleted unnecessary properties n
- Humer config - viewGunnerInExternal to prevent sound muffling for gunner Humer has now penetrable glass fix Stryker TOW kolize fix model center on Strykers for AI pathfinding fix damageHide selection on all UAZ*.p3d Strykers, BRDM - 2 recieved a higher damageResistance to force
- tankcommanders to use maingun on it, instead of M2.

- added clan signs on the TT650 and M1030, deleted unnecessary properties

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