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The Club

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: SEGA

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


Trio Collaborating On 'The Club' (PS3/X360/PC) Music Score

by Rainier on May 29, 2007 @ 1:05 p.m. PDT

The Club is a 3rd person action shooter that focuses on addictive and rewarding gameplay, testing your skills to the limit and offering a relentless pace with frantic, fast-paced gameplay with a unique style, tone and storyline that drips with energy, attitude and anarchy.

Award winning, classically trained composer and long time SEGA favourite, Richard Jacques has been commissioned to score the music throughout the single-player campaign. Alongside Richard’s music are tracks from Chris Chudley for the multiplayer levels and a main theme composed by Jesper Kyd.

With a glowing career in the games industry Richard Jacques has worked his way from in-house musician at SEGA Europe right through to becoming one of the most sought after musicians the industry has ever seen. The first video game composer to secure a major budget for a live symphony orchestra, the first to have his game music featured in art galleries and live concerts in Europe, Japan and North America, and the first western composer to have his game soundtracks released commercially in Japan as well as Europe and North America are just the tip of Richard’s musical iceberg. With recent work for some of the world's largest advertising agencies, alongside hugely well known brands, Richard has seen his career take on many new directions whilst still maintaining his incredible work ethic and taking huge pride in every project he undertakes.

Having worked with both SEGA and Bizarre Creations on the critically acclaimed Metropolis Street Racer on Dreamcast, Richard jumped at the chance to team up once again and provide some good old thumping beats to match the fast pace, high intensity, run and gun gameplay of The Club.

“I am delighted to be working with SEGA and Bizarre Creations once again”, said Richard Jacques. “Having previously worked on the music and sound design of the genre defining Metropolis Street Racer, I was extremely pleased to be chosen to provide tracks for The Club. SEGA and Bizarre Creations have a sure fire hit on their hands and it’s great to be a part of it.”

Not content with just one megastar games musician SEGA and Bizarre Creations turned to Jesper Kyd, a British Academy award winner and writer of extremely high quality games music, to provide the theme music for The Club. Having written original scores for some of the industry’s biggest games, Jesper brings a wealth of experience and perfectly compliments The Club with a superb theme tune.

Chris Chudley has been creating game music for Bizarre Creations since Project Gotham Racing 2. Players familiar with Geometry Wars: Retro Evolved will recognise his tight beats and ability to write music that perfectly suits the pace of the game. His tunes for the multiplayer sections of The Club perfectly meet the intensity and franticness of the various modes on offer and give players a fantastic experience.

The Club mixes the best elements from action shooters with arcade accessibility, the pace of racing games and a story structure based on fighting games. Players will choose from a selection of characters to fight in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite – The Club. Each character has their own reason for risking their life to “beat” The Club. Some are driven by greed, some are driven by a higher purpose, and some are driven by pure insane bloodlust.

Countless rumours persist about the origins of The Club, but few facts are known. Many members like to believe that its beginnings can be traced back to the infamous Hellfire Club of 18th century London, others believe it originated during the Napoleonic Wars, whilst some declare that the four signatories of the US Declaration of Independence were founder members of an early incarnation of The Club, using African slaves as the source of cheap fodder for the tournament battles.

Rumours also exist about the spread of The Club with fingers pointing to South American branches said to have been set up by an influx of German immigrants in the aftermath of World War Two.

Drug lords. Mob bosses. Dotcom billionaires. Rock stars. Presidents. International arms dealers. World leaders. Dictators. Media Tycoons. Ultra-rich Russian oligarch neo-capitalists. Hollywood superstars. Third World warlords. CEOs of multinational giants. Aristocrats and royalty. They all rub shoulders in The Club, the most exclusive and secretive organisation in the world, sharing a taste for blood and a belief that their wealth and power places them above and beyond the reach of normal laws. The entry fee is astronomical, and membership is for life; once you’re in The Club, you can’t leave.

The internet and advances in global communications have revolutionised the business of The Club. In a previous era, members had to gather in secret at the arena locations to witness the combats in person. Now, making use of communications technology – private communications satellites, ultra-secret internet domains and live links hidden behind any number of hacker-proof firewalls – owned by various senior Club figures, members can watch the action from any number of secure clubhouses dotted around the world, or even from the comfort of their own homes or private yachts, jets etc. Gambling is the main activity of The Club and the organisation takes a cut of all the betting action to cover the substantial costs incurred in running these tournaments at all their various locations across the world.

The activities of The Club are controlled and overseen by The Board of Trustees, whose identities are all closely-guarded secrets. The ‘public’ face of The Board is the MEMBERSHIP SECRETARY, a Club employee who relays all The Board’s decisions to the rest of the organisation.

At its heart The Club is about competition and proving you’re the best. Be that taking a character through their single player story and “beating” The Club, measuring your scores and times on online leader-boards or defeating your opposition via split-screen or online play.

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