CellFactor: Revolution

Platform(s): PC
Genre: Action
Release Date: May 8, 2007

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'CellFactor: Revolution' - Full Game Available NOW

by Rainier on May 8, 2007 @ 6:33 a.m. PDT

CellFactor is an FPS set in a warfare industrial atmosphere. As the plot develops, you'll gain access to other two main characters as well, each one with distinctive singularities in the game play. You'll count with a great amount of traditional and experimental weapons, and even your character will get more powerful as the game goes along.

Get the Cellfactor: Revolution Full/Free game off WP (880mb)

L.I.M.B.O. Corporation has drafted Immersion Games, Artificial Studios and Timeline Interactive to bring CellFactor: Revolution to fruition. L.I.M.B.O. also tapped the power of AGEIA Technologies' PhysX(TM) Processor to produce an interactive, physics-based gaming experience. CellFactor: Revolution redefines physical interaction amongst players and the environment. They can manipulate thousands of objects simultaneously causing massive environmental destruction and interact with everything from rolling clouds of toxic gasses, particle beams weapons and dangerous lava; all elements are integral to the stimulating and highly intensive gameplay.

L.I.M.B.O. Corporation and the United Nations (U.N.) are currently the last two remaining power factions fighting for control of Earth. L.I.M.B.O.'s main purpose is to rebuild the world over the ashes of the imperfect and rusted human race. By injecting nanobots into its test subjects, L.I.M.B.O Corporation has fused man and machine. In doing so, it has successfully brought to life a new race of mechanically and cybernetically-enhanced, superior human forms. The GUARD, an elite military group formed by the United Nations, has been recruited to protect and defend international humanitarian rights. They are the only ones strong enough to stand up to L.I.M.B.O. Corporation, which has refused to recognize the power of the U.N.

"Our recruitment standards are high, but so is our mission," said a L.I.M.B.O. Corporation representative. "We need the best and strongest recruits to join our cause. CellFactor: Revolution will test their mental and physical aptitude and show us who is worthy to join the new race."

In CellFactor: Revolution players can master three unique character classes with a mix of Psionic, technological or weapon abilities.

  • Black Ops -- This U.N. Soldier was L.I.M.B.O.'s first genetic alteration experiment using Psionic power; he has a mix of Psionic, unique weapons and vehicular abilities.
  • Guardian -- L.I.M.B.O.'s ultimate mechanical soldier. Guardian wields two weapons, can strike his victims down with quick assault and can tear through anything in his path.
  • Bishop -- Genetically altered by L.I.M.B.O., the Bishop wields hypercharged Psionic powers in lieu of mechanical weapons. All of her abilities rely on physics and manipulating the environment around her as a weapon.

"This is has been an exciting and very rewarding project that pushed boundaries both artistically and technically," said Julian Castillo, art director, lead designer and co-owner of Immersion Games. "By incorporating the PhysX processor into the game, we've introduced a whole new range of gameplay possibilities. We're eagerly anticipating stories of players favorite kills."

Jeremy Stieglitz, president of Artificial Studios, added, "CellFactor: Revolution is a new kind of competitive first person shooter, which emphasizes massive physical interactivity to take down your opponents. I'm very excited that gamers can now experience this intense action whether it's at a LAN party, fighting AI bots or designing new environments with the modding tools."

CellFactor: Revolution caters to players with and without the AGEIA PhysX card. The game automatically detects systems with a PhysX card, offering players the option to progress through a single-player campaign mode that includes three "extreme PhysX" levels. PhysX users can also challenge humans and AI-enemies in four LAN-based multiplayer modes. The multiplayer skirmish game types support up to eight humans and 10 artificial intelligence controlled enemies, either in a PhysX hardware only, or software only mode. Gamers without a PhysX processor can play two levels in skirmish modes or choose to install the processor to enable the full game experience.

"The sheer entertainment value of PhysX in CellFactor: Revolution cannot be overstated," said Manju Hegde, CEO of AGEIA Technologies, Inc. "We're honored to work with cutting-edge development teams who have used PhysX technology as the backbone for this fun and original experience, now available for the masses."

Built on flexible code architecture, CellFactor: Revolution will ship with modding tools. Gamers can use these tools to build new game settings and scenarios.

Key advancements from CellFactor: Combat Training to CellFactor: Revolution include:

  • Fully destructible architecture in five unique environments -- bust through walls, break down pillars, blow up bridges and more.
  • CellFactor: Revolution establishes a new standard of real-time multiplayer interactivity -- thousands of breakable objects become instant deadly arms. Four times the amount of interactive objects as
    CellFactor: Combat Training.
  • Powerful new Psychic abilities, including Psi Rift (hold many objects at once with both hands), Psi Crunch (implode whatever the character is holding), Psi Wave (part an ocean of objects in front of you), Dual- Wielding of any two weapons and more.
  • New vehicles, including a flying mechanized power-suit that creates an dynamic gameplay experience.
  • New weapons, including a physically realistic Grappling Hook, giving players more ways to destroy enemies and the environment around them.
  • Fresh gameplay modes include Assault and physics-oriented sports modes in addition to Deathmatch and Physical Capture the Flag.


More articles about CellFactor: Revolution
blog comments powered by Disqus