Previous iterations of id technology have powered games with worldwide retail sales totaling more than $1 billion, cementing id’s status as the premier technology provider for the industry.
id Software's co-founder and technical director, John Carmack, demonstrated id Tech 5 during the keynote address and commented, “Since many developers at id have made the switch to the Mac for their personal use, we decided it was now time to bring our core game technology to OS X. After a rapid bring up of the codebase, we were delighted to find that the latest Macs are the fastest systems in our offices for some of the time consuming processing jobs and will be contributing to our development process in many useful ways.”
The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity. Combined with a powerful new suite of tools designed specifically to facilitate and accelerate the content creation process, id Tech 5 will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail.
While shown for the very first time running in real time on a Mac, id Tech 5 additionally supports the Xbox 360 and Playstation3 console platforms as well as the PC, and will be available for licensing to developers and publishers interested in working with a truly next-generation rendering and game development solution.