AGEod's American Civil War v1.05
This patch change a rule on how Divisions are formed.
The patch is not completely compatible with previous games. You can still continue important games, by adding this entry in the ACWSettingsgeneral.opt file
RemoveDivHQ = 0
Meaning that both systems will coexists during this game. Once it is finished, delete the key and forget about divisional HQs!
AGEOD’s American Civil War: Divisions without Headquarters. (see the PDF for an easier format)
Starting with version 1.05, Divisions HQ won’t be needed anymore to form up divisions. Instead, it will be mandatory to use a leader (any rank) for that, and a cost will be paid.
To form a division, you need an activated general. First, you select the desired general, and click on the 'Enable Divisional Command' button (second panel of the Special Orders panels), showing a tent and a general before it. If the button is disabled, pass the mouse over; you will get explanations on the cause.
Restriction can happen because of:
a) The general is not active or is fixed.
b) You don’t have enough assets (10 Money, 5 War Supply, one conscript company)
c) The General is already in command of an army, a corps, a division.
d) The general is already integrated into a brigade or any other unit (you don’t need to create a division for that)
You have also a restriction on the number of divisions you can have on the field at the same time. The max number is 48 for USA and 24 for CSA, except in April 61 where you don't have your full potential (but it will rises as months pass). You can know how many divisions are on the field and how you are allowed by passing the mouse over the 'Enable Divisional Command' button (of a general capable of receiving the order).
When you click on this button, the General get a silver stripe. It means he is now able to form a division. This privilege has an administrative cost of 10 money, 5 war supplies and one conscript company (lack of assets can then prevent you from giving this order). Also, the turn the general gets this order, he is suffering from a -2/-2-1 penalty to all his ratings, so beware!
When you have your general ready, gather the units as usual with the (+) button, the same rules as before still apply (i.e. you can have up to 18 elements, and such).
a) The turn after the general gets his order, the penalties are removed, unless you failed to pay the cost (in which case the division is still there, but the penalties too and you will have to pay the cost anyway the following turn).
b) If the general remains alone, without units under his direct command, he will revert automatically to a general without the privilege of forming up the division. This is intended and normal, as an anti-exploit rule.
c) You will pay the cost only if your general has received and still is under the order during hosting, meaning you can change your mind at will during a turn. You can even revoke the order (from a general having the privilege since some turns) and then restore the leader to his former privilege without any problem or cost: it is entirely reversible for you.
d) The administrative cost is never paid back. This is intended.