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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


Vicious Engine Powers New IBM Research & Training Game

by Rainier on June 29, 2007 @ 1:42 a.m. PDT

Vicious Cycle Software's Vicious Engine has been selected by production agency Center Line for the development of a revolutionary new game used not merely for entertainment, but for business research and job training at IBM.

Created with Vicious Engine, INNOV8: A BPM (business process management) Simulator is used by IBM in certification and education programs worldwide. A top creative agency with in-house production capabilities for film/video, animation, and web, Center Line developed this new entry in serious gaming using the same tools and technology actively being utilized by the interactive entertainment industry.

INNOV8 represents the latest entry in a growing list of diverse, genre-crossing titles that have been created using the Vicious Engine. The adaptable, easy-to-learn middleware has been used to design games of every style, including adventure/platformer games like the best-selling Flushed Away and upcoming Dead Head Fred, casual puzzle games like Puzzle Quest, and even instructional/educational titles like Discover Babylon and INNOV8. An expanding community of premier developers has made use of Vicious Cycle’s versatile toolset to create games based on a number of prominent movie and pop culture licenses, as well as original properties.

The Vicious Engine has been certified as a tools provider for current and next-gen gaming consoles, allowing developers to create games for any platform they choose. The engine’s extreme accessibility is apparent in Center Line’s choice of the Vicious Engine for INNOV8, demonstrating that the same professional development kit used by a global corporation to create a “serious game” can be used by a leading media company to create a movie-licensed game on a next-gen console or by an up-and-coming independent developer to create a casual game for a handheld system.

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