Air Assault Task Force is the latest evolution of realistic real-time simulations that push the boundaries on what a real-time wargame can be, as first seen in BCT Commander and then followed by ATF: Armored Task Force and its brethren. While the average real-time game uses a continuous play model to hide its shortcomings, distracting the player with a multitude of tasks, the ProSIM model has always been used for great effect. On the real world battlefield there are no turns, no impulses. On the real world battlefield a commander must be able to synchronize his forces and find the schwerpunkt for his attack, all while the clock ticks away, and so does the ProSIM player.
Air Assault Task Force Version 1.02 patch highlights include:
- When playing in a Windowed mode in XP, and after applying a OS related security update, users could experience a CTD when moving the cursor outside the window to the desktop, and then back. This has been fixed.
- Air Assault Task Force will now support literally ANY screen resolution that the user's hardware can support. Simply edit the "settings.txt" file in the install directory to the desired resolution.
- Various minor database tweaks. Some examples include a decreased Somali insurgent view range, adjusted lethality and vulnerability of attack helicoptrs, and aligned the values between Operation Anaconda and the rest of the game databases.
- Various scenario tweaks based on player input. LZ X-Ray 1 through 4 have ammunition and unit changes, Mogadishu 2 has a fixed scenario termination issue, and Operation Anaconda 1 through 4 have various victory condition, unit, and map changes.
- Thanks to Curt Pangracs, all operations orders are now included in a PDF format along with a link in the programs menu.
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