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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Overclocked' - 6 New Screens

by Rainier on July 18, 2007 @ 6:05 a.m. PDT

Overclocked, developed by House of Tales team, known for The Moment of Silence, is a psychological thriller which uses many technical innovations and a surprising narrative approach to form an eerily real gaming experience.

US army combat psychiatrist David Mc Namara has been hit hard since retiring from active duty: struggling with mysterious choleric attacks and a marriage in crisis, he is now called to New York for his expertise in forensic psychiatry. At the Staten Island Forensic Hospital he is to attend to five young men and women, who were found screaming, scared, with no memory or orientation across New York City. Dave begins to cautiously explore the memories of his young patients – and makes alarming discoveries.

The game’s exceptional approach: players not only take over the role of Dave McNamara, who investigates in the present, but also will take control of the five patients in flashbacks. The memories that McNamara brings to light, are explored by the player in backward chronological order – the further players progress in the game, the further back in time he advances.

Using innovative narrative structures, Overclocked charts the diffuse areas where memories and illusions, dreams and reality, perpetrators and victims meet and deals with an issue that is as topical as it is ancient: violence.

Technically, Overclocked takes the engine from The Moment of Silence to the next level with an innovative character animation system, improved facial expressions, more real-time camera movement, cinematic dialogues and lots of interaction – the results are strong visuals and an involving story. Overclocked is a political psycho-thriller with survival-horror flair that offers thrills, as well as plenty food for thought.

Features :

  • controversial and topical story
  • innovative narrative approach
  • 45 locations, 6 playable characters, approx. 5,000 lines of dialogue
  • densely animated pre-rendered settings
  • real-time particle FX, shadows and shader FX
  • dynamic lighting
  • facial expressions with Emotion FX 2
  • innovative dialogue system

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