Title Update #2 Details:
- Fixed various issues that could cause dedicated server crashes / hard locks.
- You can now save your dedicated server settings.
- You can now exit the game properly even if you don't / can't sign in.
- If you're not connected to Live, buttons that you can't use unless connected are grayed out.
- Fixed some user interface and messaging issues on the Live menus.
- Added ability to cap bandwidth on a dedicated server.
- Users playing on a DS will no longer show up as hosting it.
- Clicking the PARTY button in a DS lobby as a silver player will no longer kick you.
- Fixed a crash issue with certain graphics cards.
- Fixed multiple small UI / presence issues.
- Party options are no longer broken after party leader has been switched.
- Added mirrored sessions to dedicated server. Silver players will now show up on the recently played list of Gold players.
Vista and 360:
- Big ticket items:
- Implemented improvements to matchmaking. We expect a 200-300% improvement in wait times. We've also added clearer status messaging.
- Improved sync times. When a new player joins a game, the synching wait will be reduced.
- Made changes to improve party system. Parties should be split less now, and when splitting is absolutely necessary, we attempt to regroup the party later.
- You may now use the artifact to clear bodies in Attrition.
- Fixed some potential exploit issues. No, we're not going to elaborate on this.
- Fixed various issues that could result in soft locks or crashes.
- Fixed a problem that could cause game to be stuck at sync screen indefinitely.
- Fixed a problem with the Unstoppable achievement. And there was much rejoicing.
- Smartlink HUD will now show up with controllers #2, #3, and #4.
- Players won't get kicked for inactivity if they're still in the lobby when the game starts.
- You should be less likely to cycle to a small version of a map if you have a lot of players.
- Fixed some errors in localized text for Japanese, Korean, and Chinese.
- You should get clearer feedback when attempting to join a full game via the guide.
- Changed some of the achievement descriptions to make goals clearer.
- Dwarf hint text is now correct. (They CAN be unawared - just not headshotted.)
- Bots on Dig Site are not so determined to kill themselves in the Sacrifice Pit now.
- Bots in Raid games will emphasize flag pickup towards the end of rounds.
- Bots should no longer be so fascinated with walls.
- Bots no longer look at a flag carrier that can't be seen rather than threats that can be seen.
- Public match fill bots should now support the team better.
Purchase new weapons and abilities each round in an extraordinary arms race to increase your options and open up new tactics for your team. Gather your team from four different magical races, each with their own strengths and weaknesses. And fight for control of a magical artifact that can shape the course of the world.
After a 5,000-year absence, magic has returned to the world of Shadowrun. It is 2031 and global corporations battle a relentless ancient order to harness this reawakened power. Be a part of the RNA, a global mega-corporation, and bring order (and profit) to a world of chaos. Or join the Lineage to keep magic wild and free at all costs. Choose a side and wage war for the future of magic in the new world of Shadowrun. Players vie for supremacy in an intense FPS experience, in the Shadowrun universe, that rewards cleverness, cunning and split-second improvisation through a unique combination of modern weapons, ancient magic and advanced technology.
- In Raid, RNA Global has secured the area around the artifact but have not yet acquired the knowledge of how to touch or move the artifact. The Lineage, however, has learned the ability to pick up and move the artifact and have decided to raid RNA Global to steal the artifact.
- Sitting in and around the city of Santos, Brazil, five different areas are being fought over between The Lineage and RNA Global. Each environment will have multiple maps, each with their own objectives.
- From the incredibly short-range Katana to the powerful Sniper rifle, weapons in Shadowrun™ play a major role in both tactics and strategy.
- Cybernetic enhancements and individual enhancements are new technologies on the battlefield but they have already started paying dividends. A properly equipped modern soldier can travel both faster and quieter, gather data at incredible speeds and confuse his enemies in ways the previous generation of soldiers could only dream about.
- Magic, while often more subtle in use than machine guns or rocket launchers, reshapes the battlefield in ways never before seen.
- The different races in Shadowrun each bring unique abilities to combat. Ranging from the Troll’s hardening ability to the Dwarven capacity for absorbing magic, the race you choose will help decide the flow of the battle around you.
Shadowrun, rated M for Mature, has an estimated retail price of $59.99 for Xbox 360 and $49.99 for Windows Vista, and will begin hitting retailers throughout North America on May 29.
More articles about Shadowrun