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Hard to be a God

Platform(s): PC
Genre: Role-Playing
Publisher: Akella
Developer: Burut CT

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Hard to be a God' - 19 New Screens

by Rainier on July 4, 2007 @ 6:37 a.m. PDT

Hard to be a God is a role playing game with adventure and espionage elements based on a storyline of the novel with the same name by Strugatsky brothers. The main hero is a graduate of a medieval secret service highschool. His mission is to scout and report the situation in the Kingdom of Arcanar, an independent anarchical state. The character is a real professional who took the best course in combat and diplomatic training. He’s strong, sly and intelligent, he’s mightier than the whole Arcanar, but this world still has some surprises for him.

The role-playing game Hard to Be a God is based on the book of the same name by the Strugatsky Brothers. The contradiction between Monks and The Grey grows into a total civil war where “everyone is in opposition to each other”. Arkanar separates from the Empire, which decides to alter the situation. For a start, it tries to ferret out the situation in Arkanar and sends spies there. The main character, a graduate of a secret elite school, is one of them. His task is to make his way into the Arkanar Kingdom and to report the situation to his colleagues at the base...

An advanced race of Earthlings that has been watching Arkanar for a long time contacts the main character, who has to perform a series of missions that are very important to the state, thereby gaining access to the latest technologies and inventions. He becomes a true god in the eyes of the savage Arkanar, who are experiencing hard times. But is it easy to play the role of a deity?

Key Features:

  • Performance of roles. Attitudes towards the main character depends on his clothes. Various dialogue scenarios can ensue.
  • Horses as the means of travel.
  • More than 100 weapon and armor types - one-handed, two-handed, shaft weapons, sword and shield, bows, crossbows and pistols. The Earthlings' arsenal includes scorchers, modifiers, power generators...
  • A non-linear storyline.
  • An advanced system of NPC existence.
  • Simulation of weather conditions. Day and night change in real time.

Published for PC, “Hard to Be a God” will be available in Q4 2007.


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