The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment, also a Sierra-owned studio, to optimise gameplay for the Xbox 360 controller
and implement a new heads-up-display (HUD) that is more functional and appealing for console gamers.
World in Conflict represents the next-generation of strategy games, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields, blistering visuals, and a narrowed gameplay focus that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action.
World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.
Here are some basic hints that are crucial to bear in mind:
- Infantry : While the infantry employ some of the most advanced weapons in the world, you have to remember that they take damage easily. The armor and air roles can supply you with armored transport, but you also have your own troop transports to utilize. The flexibility supplied by the transports is essential when capturing command points.
- Armor : With unparalleled defense, the armor role is powerful in both offense and defense. Tanks hold command points well and can destroy all kinds of ground units. Even though they can cover up with smoke screens, armor is vulnerable to air attacks. However, with support from helicopters or anti-air units, the armor role is a force to count on.
- Air: Helicopters are vital to conquer the enemy. The medium and heavy attack helicopters can deliver a firm blow to the enemy, no matter their size. But they also need defense against anti-air units, which the armor role provides perfectly.
- Support : The support role is the most dynamic of the four roles, with many different fields of expertise. Aside of the mobile artillery and the anti-air units, support officers can repair other vehicles and place demolition charges. The support role is undeniably an important presence on the battlefield.
Use these tips wisely. America’s future depends upon you.
- Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
- The latest version of Massive's proprietary Masstech engine allows for a full 360 degree range of camera control and features advanced lighting and physics effects
- As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
- Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head and team-based battles
- Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
- Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness
World in Conflict is scheduled for September on PC, and later this fall on Xbox 360.
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