Painkiller

Platform(s): PC, Xbox
Genre: Action
Publisher: Dreamcatcher
Developer: People Can Fly
Release Date: April 12, 2004 (Gold Edition: April 18, 2005) (US), April 16, 2004 (EU)

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Epic Games Acquires 'Painkiller' Developer People Can Fly

by Rainier on Aug. 20, 2007 @ 12:43 p.m. PDT

Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.

The relationship began last year when People Can Fly was evaluating UnrealĀ® Engine 3 to use for a new multi-platform game project. “PCF showed us their early prototypes within only a few weeks and we were totally blown away,” said Mark Rein, Vice President, Epic Games, Inc. “The quality of their work was extremely high, and knew we had to find a way to work more closely with them in the future.” Epic hired PCF to work on the PC version of Gears of War, and collaborated with them on design of a new IP.

“Working with this team of guys who love making over-the-top shooters was a blast, and we didn’t want it to end,” said Dr. Michael Capps, President of Epic Games. “And their work was outstanding. The multiplayer levels they created for Gears PC look as good or better than the original. How could we not jump at the opportunity to work together on a long-term basis?”.

“We are very excited to be working with Epic Games” said Adrian Chmielarz, Creative Director and Co-Owner of People Can Fly. “To be able to work with the best technology company in the business and collaborate on making amazing fantastic games is an offer you just can’t refuse. Making games is hard work but it is also great fun. Working with Epic reduces the stress of being an independent developer and lets us focus even more on fun side of the business.”


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