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'Lost Planet' (X360/PC) DirectX10 Patch And Map Pack #2 Coming Soon

by Rainier on Aug. 9, 2007 @ 11:30 a.m. PDT

On August 16, Capcom will release a new patch for the PC edition of Lost Planet, adding several DX 10 enhancements, as well as a basic chatting system in the multiplayer lobby. On that same day, the 4 maps in the DLC #3 on the Xbox 360 are coming to the PC (400mb) and are once again becoming free on Xbox Live Marketplace.

A new set of DX 10 enhancements for Lost Planet PC will be released as an automatic downloadable patch on August 16 th. These are designed to take greater advantage of DX 10 capabilities by utilizing Geometry Shader to improve overall visual quality through better depth of field effects, improved motion blur and fur shading.

A basic chatting system has been added for the PC version which includes four default message options that can be used to communicate with others in the lobby, in-game and result screen.

In addition, PC Map Pack #2 will be available for free download on the same day and includes the following four maps:

  • “Battleground,” an abandoned town scattered with rubble from ruined buildings, featuring indoor/outdoor areas with multi-level vantage points;
  • “Lost Technology,” a throw-back to the good ol’ days of pixelated 8-bit gaming,
  • “Ruins,” ancient temples set amidst a lush jungle; and
  • “Ice Drop,” a frigid glacier with lots of peaks, nooks and crannies.

The total file size for PC Map Pack #2 will be 400 Mb.

We’ve also got some news for the Xbox 360 community of Lost Planet fans. The “Lost Technology,” “Ruins,” and “Ice Drop” maps in PC Map Pack #2 are currently available as Map Pack #3 in the Xbox 360 version of Lost Planet. In conjunction with the PC update on August 16 th, all these maps will also be made available for free download on Xbox Live Marketplace . A new patch addressing connectivity for players of the Xbox 360 version will be available in the next few weeks.

Lost Planet, rated “T” for teen can be found on retail shelves around the world.

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