Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including clairvoyance, alchemy, blood magic and exorcism.
Clive Barker’s Jericho leads the Jericho Team toward a source of ancient evil so supremely powerful that it has broken through time into our world and is threatening to engulf the Earth. At ground zero lies the Middle Eastern city of Al-Khali, the site of a huge, secret archaeological dig and paranormal research centre, now the heart of a dimensional rift.
Players must navigate Al Khali’s labyrinthine of streets, alleys and structures, moving block by block in search of the rift. As the squad approaches the target, the city now crawling with hellish denizens emerging from the source, the team is forced to rely less and less on traditional weapons and instead on harnessing their combined psychic abilities to defeat the supernatural nemesis no matter how horrific their looks or attacks may be.
The Jericho squad is a seven-man strike force for the U.S. Department of Occult Warfare, sent into the Middle Eastern city of Al-Khali to investigate an intense level of paranormal activity. Throughout the game, players will be able to play as, and switch between, the members of the squad – each of them skilled in modern warfare and individual para-psychological disciplines, such as telekinesis, blood magic, exorcism and more.
Sgt. Black can telekinetically move an object ranging in size from a stationary tank to a moving bullet so long as she has line of sight to her target. As a result, she can steer her shots mid-flight, even striking multiple targets with a single projectile. This makes her an extraordinarily powerful asset. However, the greater the force she exerts, the weaker she becomes. The ability physically drains her health causing bleeding from the ears, nose and mouth in extreme cases.
Black is the top rated sniper in the US army, thanks in great part to her telekinetic ability to steer multiple rounds in flight. She carries a highly modified and personally customized sniper weapon. To enhance her control it plugs directly into her nervous system via an NDI (Neurological Data Interface). Black’s rifle has been further modified to include an underbarrel grenade launcher.
Licensed by Alchemic Productions, Clive Barker’s Jericho is currently in development at Mercury Steam. The game will utilise the Madrid-based studio’s new proprietary next-generation graphics engine to bring the monsters and demons from the depths of Barker’s imagination to life. The engine marries photo-realistic art with hyper-realistic colour and lighting effects to achieve a uniquely dark and almost surreal visual atmosphere, dropping players into the heart of Clive’s chilling interactive nightmare
Clive Barker’s Jericho is now in development for PS3,Xbox 360 and PC and is schedule to launch late in 2007.
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