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No More Heroes

Platform(s): Wii
Genre: Action
Publisher: Marvelous / Ubisoft
Developer: Grasshopper
Release Date: Jan. 22, 2008

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Ubisoft Brings 'No More Heroes' (Wii) to North America

by Rainier on Sept. 19, 2007 @ 7:18 p.m. PDT

No More Heroes tells the story of Travis Touchdown, an anime fan who lives in the fictional town of Santa Destroy, California. After an unexpected turn of events, Travis finds himself at the bottom of an Assassins' organization. Travis will have to prove himself worthy and defeat 10 other bloodthirsty killers, all with deep stories of their own, to make his way to the top of the assassin's league.

No More Heroes tells the story of Travis Touchdown, an anime fan who lives in the fictional town of Santa Destroy, California. After an unexpected turn of events, Travis finds himself at the bottom of an Assassins' organization. Travis will have to prove himself worthy and defeat 10 other bloodthirsty killers, all with deep stories of their own, to make his way to the top of the assassin's league.

"Ubisoft is excited to be bringing Suda 51's latest adventure to gamers in North America," said Jay Cohen, vice president of publishing at Ubisoft. "Suda 51 is one of the most creative minds in gaming and No More Heroes is shaping up to be a visually stunning and immersive game with an extremely engaging storyline players will no doubt be drawn to."

No More Heroes realizes the dream of Wii players everywhere, as they can wield the Wii Remote to swing Travis' beam katana and perform spectacular wrestling moves. Suda 51's creation features avant-garde graphics that will thrust players into a stylized world filled with edgier gameplay.

"With No More Heroes, we wanted to create a game that allows players to be able to jump right in and play," said Suda 51, president of Grasshopper Manufacture. "The Wii allows us to create an open world where movement and gameplay feel very natural."


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