Dieter Eichert, gamedesigner and Twintime's CEO is looking forward to collaborate with Trinigy: “With Vision our studio gets a good starting point to implement the prototype. So we are able to keep our focus entirely on gameplay.”
Also Twintimes head of development and co-founder Michael Molkenthin shall have encountered Trinigy’s support in a manner, that it seems like having second coding team in the backend.
Lars Hodum, producer and also founder at Twintime, is keeping track of development costs. With relief he says: "By hiding the hardware a middleware like Vision is minimizing the expense of porting between the different gaming consoles.”
Odessa Twins is currently in development for PC and consoles, scheduled for early 2008.