If you’re an imaginative gamer with a taste for the otherworldly then Folklore on PS3 is for you. The skilfully-woven tapestry of colourful landscapes and characters, gripping supernatural storyline and intuitive, motion-sensitive gameplay takes place in the mysterious Netherworld – a supernatural realm populated by Folks whose powers must be captured and harnessed in order to survive. There are over 100 Folk, each with their own unique personalities and individual style of combat – and now we want gamers to provide one more.
That’s right – we’re looking for one more Folk to inhabit the Netherworld, and we’re running an online competition to find the budding artist who can design the character. If you can conceive of a supernatural creature worthy of sitting alongside the gelatinous Agar Agar, the spike-furred Bugaboo, the boulder-bodied Spriggan or the cavern-mouthed Fomoire, we want you to send us your design. Full entry details can be found at eu.playstation.com. The winning design will be turned into a real, in-game Folk by developers Game Republic – and will be downloadable from the PlayStation Store.
Entries will be judged by a panel from Japan’s Game Republic studios that will include Yoshiki Okamoto, a.k.a. Okamoto-San - the iconic Executive Producer of smash hits Resident Evil, Devil May Cry and Genji. The competition will run from September 28th to October 22nd – so get busy designing.
To see more of Folklore, head to PlayStation Network now to download the new playable demo that will provide the clearest indication yet of the adventures waiting for characters Ellen and Keats as they search for answers to a 17 year old mystery in the village of Doolin and the Netherworld beyond.
Developed by Tokyo’s Game Republic under legendary game creator Yoshiki Okamoto, executive producer for Onimusha, Devil May Cry and Resident Evil, Folklore is a unique, dark fantasy adventure inspired by western fairy tales and built to showcase the power of PS3. Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality. They soon learn that the town serves as a gateway to fantastic realms, full of creatures, spirits and monsters. In order to solve the mystery of the town, and their past, the pair must journey through these worlds to uncover its secrets.
Despite being a realist, Keats unhappily finds himself a journalist for a third rate occult magazine. One day Keats receives a phone call from a woman asking for his help. Through the static Keats hears the word “Doolin”. Sensing something wrong, Keats rushes to the village, but the woman he believes to have called him, is found murdered. He stays on to find out more about this murder. Strange events follow that night, and he travels to the “Netherworld”.
Having lost her mother as a young child, Ellen is prone to dreaming and tends to look away from reality. Strangely, she spends her holidays actively searching England’s countryside for folk stories. She is not so good with people but seems to have a rapport with children and the elderly. One day Ellen receives a letter from the mother she lost as a child, the message proposing a meeting in Doolin. She finds herself in the village at the same time as Keats. Here they wander between “reality” and the 7 Netherworlds, in search of the end to their stories.
- Journey to seven incredibly vibrant realms, all uniquely designed and tailored to fit their distinct personalities. From the ruins of the Undersea City to the never-ending maze of the Endless Corridor, each destination is different from the next.
- Inspired by western fairy tales, players interact with or clash against a cast of over 100 originally designed creatures, characters and monsters.
- Using the SIXAXIS™ wirelsess controller, the player must battle monsters and literally “shake” them into submission and “yank” their powers from them. The absorbed powers will be used to capture or defeat the monsters that lie ahead.
- Begin the game as either Keats or Ellen and learn their story and gameplay style. Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies. Decisions made in one story line will directly impact the story path of the other.
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