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Dragon's Lair

Platform(s): Nintendo DS, PSP, PlayStation 3, Xbox 360
Genre: Action/Adventure
Publisher: Conspiracy Entertainment Europe (EU), Conspiracy Entertainment (US)
Developer: Digital Leisure
Release Date: Dec. 21, 2009 (US), Jan. 1, 2010 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Conspiracy Announces 'Dragon's Lair' (NDS) Titles

by Rainier on Sept. 7, 2007 @ 3:41 a.m. PDT

Dragon's Lair is an action/adventure game where you fight your way through the castle of a dark wizard who has enchanted it with treacherous monsters and obstacles on a quest to rescue the fair princess Daphne from the clutches of an evil dragon.

Lead Programmer & Executive Producer, Hans Olsen of United Coders said:This is such an important gaming franchise as it falls into one of those conversations ‘Do you remember were where you when Elvis or Diana died?’ except with this game it’s ‘Do you remember in which chip shop or arcade you first played this game?’. ‘We talked long and hard with the original creators of Dragon Lair - Don Bluth, Gary Goldman and Rick Dyer – they were so impressed with our vision for these titles, that we now have these gaming gems to bring to the market in a new format’.

Dragon’s Lair DS features two modes of play; 1983 Arcade mode and Director’s Cut.

The 1983 version plays just like the original arcade released in 1983. This mode satisfies the hardcore gamer who wishes to re-live the first ever handheld version of Dragon’s Lair, that is 100% true to the original and has all scenes, all death scenes, and all the quirks and oddities found in that version.

The Director’s Cut is aimed mostly at players who have never experienced the game before, Dragon’s Lair plays somewhat differently in a very unique way; and in director’s Cut there is also full support for Rumble Pak, Stylus Support, Voice Recognition.

Dragon Lair is due to ship in the 1st quarter of 2008 with the others to follow at a later date., United Coders (formerly announced as Wizardry Engineering) are developing all versions of the games.


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