All Inclusive Uber Patch (v22.214.171.124)
This add-on/patch not only adds two new campaigns (total of 18 new battles) to the game, but also includes a full Map Editor, Battle Generator, a new single player mission, new Multiplayer game modes and features as well as 11 new Multiplayer missions and maps plus many game fixes, improvements and performance optimizations.
This Uber Patch will update your game to version 126.96.36.199. Please read below for important information about this patch. This patch is ONLY for the Battlefront.com release version of Theatre of War. It will not work with ANY other version!
Performance and Stability Note:
This patch includes various improvements to the game code to increase performance and stability for regular, hyper threading and multi-core CPU's as well as vast improvements and welcome changes to the Multiplay functions.
License Helper Utility:
If you have had problems with the eLicense program locking up on you in the past when you have tried to enter your license code, please browse into your game folder and double-click on the file called "ToW_Helper.exe", that should now allow the license system to function without freezing. You can also find a shortcut to this file located in the Start Menu under "Programs>Battlefront>Theatre of War>Utilities>License Helper Utility".
Previous Patches Note:
This "All Inclusive Uber Patch" is indeed all inclusive (cumulative) and includes the same fixes and game content that was featured in all of the earlier released patches. This patch can be applied to ANY previous version of the game that was purchased DIRECTLY from Battlefront.com. It is not intended for the any other version of Theatre of War that is available (Russian language version, the versions published by Kalypso Media or Anuman Interactive etc?).
Old Save Games:
Due to the changes in this patch, older save games will not work. You will have to restart any in-progress campaigns/battles.
Windows Vista is not officially supported in Theatre of War, however the 32 bit version of Vista does seem to run the game. The 64 bit version of Vista however will NOT run the Mission-Campaign Editor nor will it run the Battle Generator program.
Patch version 188.8.131.52
List of changes
1. Map Editor with total capabilities of editing landscapes, roads, elevations, full object placement and more
2. Mission-Campaign Editor (improved for multiplayer missions and can be used in tandem with the new Battle Generator)
3. Battle Generator (allows for easy creation of single and multiplayer missions with a minimum of effort)
4. New Internet Game Browser functionality available from within the game (shows all currently hosted games on the internet and allows you to join them)
1. Battle of Moscow Campaign - 10 missions (newly updated)
2. Battle of Normandy Panzer Lehr Campaign - 8 missions
1. New "Commando" single player mission
Multiplayer Gameplay Changes:
1. Countdown (time limited) missions added
2. Attack/Defense missions added
3. Added ability to play with both Human and AI controlled enemies
4. Added ability to select different "alliances" in the attack and defense areas.
5. 11 Multiplayer missions added.
6. Troop selection system changed. Now you can choose different units from a list of up to 20 different pre-assigned "armies" (force pools) instead of only getting one set of unites per side for each nation.
7. 11 new Multiplayer maps added.
8. Automatic attack or defense behavior introduced for the AI forces (when using the Battle Generator to make new battles)
9. Now the player can play against several different AI's in multiplayer mode.
10. Indicator of area selection introduced for a selected army.
11. Loading and execution of multiplayer missions stabilized.
12. Loading time reduced for multiplayer missions.
13. Improved functions of the "Smooth Unit movement" option on client PC's during multiplayer games for less lag.
14. Other known errors fixed.
1. Line of Sight system upgraded: Line of sight is now affected in a more realistic fashion by objects such as small shrubs, tree trunks and leaves among many other elements.
2. Line of Sight tool implemented when giving "Attack", "Assault" and "Area Fire" commands. Green line indicates a clear area with unobstructed line of sight where the flora does not hinder fire; a red line shows an area of good sight without serious (but some) blockage; while a black line indicates places your units can?t see at all.
3. Difficulty level system changed. At NOVICE level, the precision of enemy fire and damage inflicted by AI units were reduced slightly from previous levels. At the REGULAR level, your troops do not differ at all from the AI units and at VETERAN levels, the enemy units benefit from increased precision.
4. All missions were modified to account for the newer Line of Sight system.
5. An error related to the reloading of small arms fixed. Small arms can now be reloaded from all postures.
6. An error related to uncontrollable coaxial machine-gun after breakdown of main weapon fixed.
7. Non-destroyable coaxial machine-guns error fixed.
8. Guidance system considering movement of object changed.
9. Damage calculation system changed for impacts of rounds with base detonating fuses.
10. Secondary damage calculation system updated.
11. Errors related to game objects fixed.
12. Size of Daimler Mk I and animation of its crew changed.
13. Crew of Is-2 reduced to 4 men.
14. Calculation of commander cupola hits modified.
15. Some material of vehicles and other additional components changed from armor steel to metal.
16, Gunnery damage pattern corrected.
17. Damage pattern changed for armor shields and additional parts of the vehicles.
18. Infantry ammunition load errors fixed.
19. Model of the DShK mounted machine-gun amended.
20. Vehicle burning time increased.
21. Dependence between aiming accuracy and Gunner skill (for gunnery) and Accuracy (for small arms) changed.
22. Freezing animations errors fixed.
23. Errors related to losses of detachments and combat units when progressing through a campaign fixed.
24. Infantry behavior in trenches improved.
25. Air support behavior improved.
26. Aiming at various parts of vehicles or infantry by AI-controlled combat units added.
27. An error with Wz.34 armored car fixed.
28. The game sound system has been improved.
29. Movements of the vehicles and infantry in defense improved.
30. Units are visible according to their reference data.
31. Difficulty of several missions was adjusted.
32. Some minor AI bugs corrected.
33. Fire sectors for combat snow mobile NKL-26 and Polish Vickers tank were changed.
34. Streamlined organization of various document files and utilities via new multi-tiered "Theatre of War" Program Group entry.
35: Addition of new Battlefront.com Internet Browser Community Toolbar (installation optional, see below for more details on this new tool).
36. Many other corrections and improvements throughout the game.
Earlier fixes from previous patches also included:
* Map Editor Added (accessed via the builder.exe program or in the ToW Program Group shortcut "Map Builder")
* A new 10 mission "Battle for Moscow 1941" Campaign Added. Accessed via the "Extra Campaigns" option in the Campaign List page
* Various fixes and changes to earlier campaign missions
* Improved logging functions to help with determining the causes of certain crashes
* Hot keys for Unit Formations, Movement Modes, Hold Fire and Hold Position commands added
* Better handling of the Reverse Command for vehicles, tanks, SPG's, armored cars and Artillery units
* Various AI behavior changes to units implemented
* Expanded sound system (hear sounds further away and louder in some cases)
* Improved sounds
* Waypoints added for units (hold 'shift' key when issuing movement orders to place waypoints)
* Units no longer stop when they receive a new order
* LOS tweaks - The visibility conditions through forest were changed
* AI Targeting behavior tweaked so that they can better fire on Hull Down targets
* Game speed acceleration/deceleration feature added (accessed via the "Change time speed" hotkey currently)
* Fixed bug with the units boarding certain vehicles
* Some Multiplayer load bugs during client loading were fixed (more fixes will be coming in future patches)
* Fixed AT Guns not being able to have commands issued in some situations
* Fixed Load Game/Save Game errors
* Towsetup 'Autodetect' functions improved
* Mission Editor "wrong application version error" bug fixed
* Improvements to the gun towing process implemented
* Units now better at holding position when they are in defensive positions
* Various Mission Editor errors corrected
* New "License Helper" utility (called ToW_Helper.exe) added to help those that had issues with the eLicense program freezing or locking up in the past (see note below)
* New manual "Unlicense" short cut added to game program group (to unlicense game without uninstalling)
* Extensive improvements to Performance and Stability
This isn't just another WW2 RTS click-fest, but a thrilling Real Time Combat Simulator with an emphasis firmly entrenched on realism and detail, historical accuracy, and real world military tactics that will challenge even the most battle hardened armchair general! When the two teams that brought you the most successful and highly regarded combat simulations of the last decade come together, you can expect only the BEST! It's time to enter the Theatre of War!
- Real Time Combat Simulation - Realistic shell ballistics, armor penetration calculations and damage effects coupled with destructible environments, trenches, fortifications and individually tracked weapons, equipment, ammo and vehicles
- 5 Historical Campaigns, each with unique units and equipment - US, UK, Soviet, German, French and Polish
- Over 40 historically accurate campaign missions based on real WWII battles
- Over 30 different maps designed using historical military documents and covering a variety of seasons, weather conditions and environments
- 5 Single (non-campaign) Battles plus 3 Training scenarios
- Unique Role Playing Elements: soldiers gain experience and new skills as they progress though the campaigns
- Soldiers can be Promoted and awarded Medals and Decorations
- Real World Military Tactics: Units fight using authentic tactical formations, realistic battle drills and operating procedures specific to their nationality
- Amazing Freedom of Action: Replace and reinforce gun crews, pick up dropped weapons, capture enemy equipment and even select specific weapons and ammo to use
- Advanced Individual Unit AI: Units intelligently react to changing battle situations and conditions. They will take cover, avoid obstacles and seek to gain the upper hand against their enemies
- Huge assortment of units, uniforms, equipment and vehicles: hundreds of different unit types including Tanks, AT Guns, Support Vehicles, Armored Cars, MG Teams, Anti-Tank Rifles, Aircraft, Artillery, Infantry and more from the major nations of WWII; all based on historical military sources
- Dynamic Battlefields; Wage war in all four seasons over beautifully rendered landscapes. Watch as trees get knocked over by tanks, vehicles crush men and equipment under their treads, tracers stitch across no mans land and high explosive shells leave huge smoking craters
- Devastating Airstrikes and Artillery Barrages
- State of the art 3D character animation and graphics
- Easy to use order system. Command your troops quickly and efficiently and keep tabs on their individual status with the innovate soldier monitor system
- Multiplay Support (Internet/LAN)
Theatre of War will be released worldwide on April 19, 2007, initially via digital delivery from Battlefront's download portal, and a couple of weeks later in a DVD version with printed manual available by mail.
Theatre of War is not sold in stores due to Battlefront's "independent publisher" policy.
More articles about Theatre of War