“Load Inc. wanted to do something brand new with the racing genre, and this really appealed to us,” said Melanie Mroz, CEO of SouthPeak Games. “Competing with real life remote control cars is great fun, so why not do it in a videogame? ToW delivers the same reckless thrill.”
Races in ToW take place on nonlinear tracks that go from room to room in an expansive house. Normal, everyday objects become obstacles and hazards for player’s miniature vehicles to race through. Any challenge could have a player picking up speed in the straightaway of the foyer, dodging the searing coils of the electric stove, catching some air to clear a stack of magazines in the way, and thousands of other possibilities.
It’s entirely possible that a championship could be won by taking the right path around a set of table legs, or cruelly lost by failing to avoid the searing heat of an electric heater. With huge scope for a variety of wildly entertaining courses, developers Load Inc. are promising to infuse Things On Wheels with as much radio-controlled racing mayhem as possible.
“ToW is what the Xbox LIVE Arcade community has been asking for since day one. It’s a competitive racing game with bits of fun and lots of interactivity if you just want to goof around. After Mad Tracks, we had to concentrate on just racing, but always with a twist,” said Denis Bourdain, big wig at Load Inc. “It’s a fresh racing experience we built on everything we’ve learned in the past 12 years, and it will rock you! We’re very proud to be working with one of the sexiest publishers today. All of our developer friends are just plain jealous. SouthPeak rules!”
Developed by experienced Xbox LIVE Arcade alumni Load Inc., Things On Wheels promises to deliver plenty of radio-controlled racing fun when released in summer 2008.
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