Smoking Gun Interactive announced that it has recently finalized a multi-year, multi-million dollar financing agreement with private investors to expand the studio and the development of an as-of-yet undisclosed new property.
“This injection of private capital allows us to continue to control our own destiny, and deliver on our vision of taking interactive entertainment in new directions, and redefining what tomorrow’s games can be”, said John Johnson CEO and Creative Director of Smoking Gun Interactive, “We’ve expanded our core team with some exceptional talent, and with this financial expansion we’re now looking forward to welcoming new faces to our team and new partners to our business, as we become a leading force in independent games development”.
“Our plans for Smoking Gun have always been ambitious, so it’s tremendously exciting for us to get this vote of confidence from the investment community”, said Steven Lee, CFO of Smoking Gun Interactive, “This shows the kind of excitement and confidence in Smoking Gun that investors have about our plans for the studio and our products”.
Smoking Gun Interactive was formed in 2007 by former developers from Relic Entertainment. Led by CEO and Creative Director John Johnson, the management and executive team at Smoking Gun have developed multiple platinum titles with over half a billion dollars in revenue, including the critically acclaimed and award-winning RTS Company of Heroes, that garnered over 45 industry awards and is the highest rated strategy game of all time. Collectively, the team has over 30 years of experience and has worked on best-selling franchises including Impossible Creatures, Homeworld, Need for Speed, NHL, NBA Live and FIFA Soccer.
Smoking Gun’s mission is to deliver triple A cross platform titles that push the art of gaming into new territories. The management’s collective experience in leading passionate teams and creating award winning products will position the studio into becoming a leading next-generation developer.