There's something wrong with the forest. No matter how bright the sun shines, it remains dark and foggy. It smells like something died. Strange noises fill the rusty air. Squeaks and screeches. The dull thump of someone chopping trees. The wind playing eerie melodies on ghostlike flutes.
Shivers run down her spine.
She just left the city. Cars can't drive here anymore. Mother told her to go visit grandmother. The old lady lives all alone at the other side of the forest. Quite a walk from here. It's probably best if she stays on the path...
The Path is a short horror game loosely based on the fairy tale of Little Red Ridinghood but set in modern times. It's especially the earlier versions of the tale that inspire Belgian developer Tale of Tales. Combined with a more contemporary psychological interpretation. In essence, The Path is a very sad and cruel game. It's about growing up. But it's far less optimistic than most such stories. It's about making choices. Choices that are unfair. Choices that inevitably lead to (self-)destruction. There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
In The Path you get to play not one, but six incarnations of the famous female protagonist called the Red Girls, sisters, each of a different age and with a distinct personality. Each destined for devastation.
Ruby is the fifth of six Red Girls that the player will use to navigate through the Red Ridinghood-inspired title. Tale of Tales is revealing these avatars one by one, as the production of The Path continues. In the game, as in the fairy tale, the player will help each girl to get to her grandmother's house and resist the temptation of leaving the path. Or give in to it.
After her sisters Robin, Carmen, Rose and Ginger, it is now time for Ruby to make her appearance.
The other girls call her "goth"... It's one way of killing people: stereotyping them, putting them in a box and throwing it away. But there's more to Ruby than meets the eye. A young lady by now, 15 years of age. Life has opened up to her as a rotting flower of corruption. She can see through it all but remains an enigma herself. When asked about her leg brace, Ruby says she's in pain. But doesn't specify where it hurts.
Ruby does not long for death. She takes a perverse pleasure in observing the extreme decay of adult society. But what will happen when she ceases to be a witness and becomes a participant instead?
- play six different avatars with distinct personalities
- interact with autonomous characters driven by Drama Princess technology
- unique free-form gameplay: do what you want when you want it
- mix the music in realtime through in-game activity
- lose yourself in an endless forest filled with attractions and attrocities
Ruby talks to her Livejournal as if it were a stranger. You won't find any secrets in it. There is no man behind the curtain.
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