Freaky Creatures appeals to tweens, teens and adult gamers alike, positioning players as trainers battling each other for control of the galaxy’s natural resources. Gamers raise, train and befriend their Freaky Creatures by decorating their lair and buying them food, pets and toys. To succeed, trainers embark on their journey to dominance by battling their creatures against others via PC to PC, PC to mobile, and mobile to mobile game play.
Freaky Creatures starts in the real world as gamers collect one of 10 collectible toys packaged with an accompanying USB key; giving players access to download the game to their personal computer and mobile devices. Each key adds a creature to the player’s lair and randomly gives parts, powers and lair decorations to that player’s account. From there, the player becomes a “Freaky Creatures” trainer where the player must raise, train and customize their “Freaky Creatures’” powers and compete in galactic battles. A victory gives the player new powers, experience points, and creature credits, as well as the opportunity to advance to new levels and unlock new abilities and features.
Along with battling, players can immerse themselves in the online Freaky Creatures social community. Equipped with online comics, character blogs, mini-games and tournaments, special member contests, chat rooms for trading powers and secrets, online polls, individual pages and team pages as well as private forums, Freaky Creatures is designed to support an active online community safe for all ages.
Freaky Creatures is scheduled for early 2009. Starter packs will be available in early 2009 for $19.99.
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