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'Arcanum' - Unofficial v081004 Patch Available NOW

by Rainier on Oct. 6, 2008 @ 12:44 a.m. PDT

Sierra's Arcanum, developed by now defunct Troika Games, is an isometric RPG that creates a compelling new world where magic and technology coexist in an uneasy balance. This v081004 patch fixes some of critical bugs, adds some lost content, fixes stats on lots of NPCs, and plenty more.

Get the Arcanum v081004 patch off WP (8mb)

NOTES TO TESTERS:

1. Run the game with -dialognumber parameter, it will show internal numbers for PC lines in dialogues. Right click on your desktop link to the game and add it. E.g. it'd look like "C:SierraArcanumArcanum.exe -dialognumber". It will be much more easier to report broken lines this way.
2. I added a cheat menu to Virgil's dialogue. It gives you all map locations, mastery in any skill, fate points, XP, gold, changes your alignment, turns on PC boats and even lets you force the story line status, thus making almost every quest available from the start. Create a "dlg" folder inside your arcanumdata folder and put the file there. The cheat menu is accessible via Virgil's questions' branch.
3. If you're tired of hitting ESC two times every time you launch the game, then use this fix to disable the starting movies. Just put the file into your Arcanum folder.

The patch is designed to work with a vanilla English version of the game, patched to 1.0.7.4. NO MODS SHOULD BE INSTALLED. The patch most likely won't be compatible with them.

The CD check has been removed as well, no point in it after all these years.

Although it's not obligatory, it's advised that you start a new game. Some fixes (e.g. Kraka-Tur journal) won't work with old saves.

Changes in version 081004:

-If you've joined Kerghan but then changed your mind, Torian Kel will still stand by Kerghan's side.
-Jormund's quest specific dialog is no longer repeated when you disband him and talk to him again.
-Fixed a typo in Jormund's dialog.
-The Staff of Xoranth doesn't have an empty spell menu anymore.
-Benjamin Gershwin now gives the skulls back to you in all cases.
-Added icons for alcohol and poison food types.
-NPCs now display their age again, as it was intended. (Most of NPCs in the game have unique ages.)
-Fixed a typo in Virgil's dialog (talking about Vollinger).
-If you ask Dante to wait he no longer rejoins you as a free follower (i.e. without making a CH check).
-If you ask Jormund to wait he no longer rejoins you as a free follower.
-Murgo now joins you as a free follower in all cases.
-Fixed a typo in the desciption of Dark Helm.
-Fixed 4 typos in UI messages.
-Fixed 5 typos in class-based NPC messages.
-Fixed a typo in general PC messages.
-Fixed mixed up cursors for called shots to torso and legs.
-Fixed a typo and a broken female line in Praetor's dialog.
-Fixed alingment changes in Larrs' dialog.
-Restored a large part of Erick Obsidian's dialog that was being skipped for whatever reason.
-Fixed several broken lines in Tristan Fenwick's dialog.
-Fixed a typo in Garret's dialog.
-Fixed a typo in rumors.
-Fixed typos in Concussion Grenade and Plastique's schematics.
-Jared now takes the note from you in all cases.
-Hushed Revolver now uses correct sound effects.
-Snow tiles now use correct footstep sounds.
-Richard Leeks now has a correct unknown description.
-Fixed a broken line in the Game of Wits.
-Fixed the description of the Staff of Restoration.
-Fixed positioning problems with the Dark Knight's art. (This monster type isn't used in the Arcanum module, but can now be used in custom modules.)
-Added undead and fatigue immune flags to Dark Knight, Dark Berserker, Dark Warrior-Priest and Dark Warlord. Added soundbanks, as well.
-Removed two lines leading to wrong responses in Perriman Smythe's dialog.
-Removed a red pixel in Panarii Stairs' art (two pieces).
-Fixed a typo in Henderson's dialog.
-Torian Kel's dialog about his home is no longer called more than once.
-Fixed wrong conditions in Jyheirad's dialog.
-If you find the Blade of Xerxes early, it's still usable when you get the quest.
-Jyheirad's dialog now doesn't get repeated if you manage to save him before the fire elementals kill him.
-Jyheirad now thanks you when resurrected.
-Jyheirad and the adventurers now properly appear inside the cave in all necessary cases.
-Reading the paper about Renford A. Terwilliger's death now doesn't trigger later events if you find it early.
-The Body of Stone spell now uses a correct palette.
-Fixed a typo in the quest log.
-Fixed wrong conditions in the dialog of the Mayor of Black Root. Now you can't give him his dagger if you don't have the quest.
-Stealing the taxes from the Mayor of Black Root now doesn't trigger the quest if you don't have it in the first place.
-Finding Princess Aria's amulet now doesn't trigger the quest if you don't have it.
-Fixed positioning problems with the Greater Demon's idle animation.
-Tulla's runes art is now displayed correctly.
-Added visual and sound effects to Tesla Gun's hit. (The same as the ones used in Tesla Rod)
-Restored visual and sound effects for Bronwyck's Gun's shot.
-Fixed problems with Thorvald leaving too early.
-Fixed art for P.Schuyler and Sons sign.
-Fixed art for the jeweler's shop sign.
-Monsters, animals, undead and mechanical critters now have their resistances capped at 95%, like all other critters.
-Will-o-wisps now don't leave blood pools when they die.
-Restored day and night ambient tracks for the Wastes region.
-Restored a missing sound in the lizard men's soundbank.
-Restored a missing sound in the rat's soundbank.
-Restored the araya's soundbank (now it plays different sounds for different actions instead of just one).
-Restored a missing sound in the krag's soundbank.
-Restored a missing sound in the giant spider's soundbank.
-Restored a missing sound in the fire elemental's soundbank.
-Restored a missing sound in the water elemental's soundbank.
-Restored the sheep's soundbank.
-Restored a missing sound in the familiar's soundbank.
-Added skill training to Tattered Bowman, Insectress Hunter and various NPCs in random encounters, such as Molochean Hand assassins and bounty hunters.
-Added missing palettes to the skeleton's conceal animation.
-Fixed positioning problems with the blacksmith's extra animation.
-Added a Long Bow to quality smiths.
-Fixed Lesser Krag and Krag Chieftain's inventories.
-It's no longer possible to ask the innkeeper in Stillwater about Joachim's book when he has already given it to you. Fixed a typo in his dialog, as well.
-Fixed a bug with APs subtraction. Throwing an item (including grenades) now takes 4 APs.
-Fixed unknown descriptions on David and Cynthia Wit.
-Fixed a typo in David Wit's dialog.

v080823 Changelog:

-Half Elves now can get their BE up to 21.
-Fixed the wrong position of the sleep UI.
-Fixed the wrong size of the save/load menu background.
-Water Elementals now use a correct soundbank.
-The White Scarf no longer acts like a helmet.
-Fixed a wrongly positioned ladder in Tarant Sewers.
-When you exit the blacksmith shop in Stillwater through a door it now correctly changes the ambient track.
-The quest to kill Prince Farad is now fixed. Prince Farad's death changes the quest state. Fixed problems with King Praetor's dialog, so it's possible to a) give up the task when you already have the quest/tell the truth about the princess' destiny, b) report the death of Prince Farad and actually complete the quest.
-Restored unused lines in King Praetor's dialog when the PC gets 60+ reaction.
-The representatives in Caladon Castle are now properly leveled up.
-Fixed the art for townmap/worldmap menu.
-Fixed a wrong color in a palette for rabbit cages.
-Fixed basic proto issues with a Dwarf Villager, Elf Villager and Gnome Villager in Roseborough Inn: correct soundbanks and portraits now.
-Fixed a broken tile in train tracks outside of Tarant.
-Thorvald now leaves you if you don't go to the Wheel Clan.
-Restored unused lines in Thorvald's dialog, now you can ask him about locations.
-Fa'al Kin's Gauntlets are no longer technological, so now characters with technophobia won't get stuck in the maze.
-Murgo now leaves you if you take too long.
-Moved wait commands in Murgo's dialog so they're consistent with other followers' dialogs. Also removed the heal option and some wrong conditions.
-Fixed wrong conditions in Magnus' dialog. Now he won't join you in all cases if you've negotiated with Schuylers.
-Fixed a problem in Magnus' dialog when you were getting duplicated lines if you've negotiated with Schuylers and had Torian Kel in your party.
-It's possible to have Magnus in your party if you've negotiated with Schuylers, AND also killed them. Now all rejoining lines make a check for this.
-Magnus can no longer make things for you when he's waiting.
-It's no longer possible to recycle Sebastian's dialog and take the other one of his two quests.
-Fixed Wesley and Brinda's dialogs. The lines related to the investigation for Mrs. Misk are no longer available if you don't have the quest.
-Shocking Staff and Electrocution Grenade now have their original sound effects restored.
-Knock Out Gas Grenade and Mustard Gas Grenade no longer damage party members.
-Restored original sound effects for acid.
-Fixed several problems with Regenerative Jacket. Fixed the wrong description and the ground art, restored original sound effects.
-Myrth's quest now gets botched if you kill him.
-Fixed 9 art pieces used in sewers wall type. No more blue pixels.
-Restored VO for Torian Kel's lines when you find his ancestral sword (but only the first line is voiced).
-Added some missing conditions to Bane of Kree's dialog.
-Removed the Potion of Paralysis schematic, since it's redundant.
-Fixed several problems with 15 master mages' dialogs (all but the water's one). Now it's impossible to accept a chance for a mastery with less than 5 spells learned (the mastery can be only granted with 5 spells learned). Fixed conditions for the line "I've improved my skills", fixed a check for the line "I've enhanced my magick aura". Fixed some other problems.
-Fixed Master Mage of Water's dialog. Now it's actually possible to accept his quest for the mastery.
-The flag for a mastery chance now doesn't get reset after you complete the test, so now it's impossible to accept the quest for another mastery (which is pointless).
-The lines related to the werewolf quest are no longer repeatable in Master Mage of Morph's dialog.
-All weapons that have a mana bonus now reflect this in their descriptions.
-Descriptions for Mage's Staff, Staff of Healing and Shaman's Staff now list spells.

v080708 Changelog:

Attached the missing script to the book "The Hand". Affects Ogdin's dialog.
Female bar patrons now have a separate, female version of the Game of Wits.
Fixed 10 more typos in train ticket agents' dialogs.
Fixed 10 typos in Raven's dialog.
Fixed 10 typos in Salty Seadrick's dialog.
Fixed 10 typos in the dialog of the captain of Bates' guards.
Fixed 12 typos in Gudmund's dialog.
Fixed 12 typos in Loghaire's dialog (while in exile).
Fixed 12 typos in the dialog of the Hall of Records' clerk.
Fixed 12 typos, a broken line and a wrong female line in D'ak Taan's dialog.
Fixed 16 typos and a broken line in Gilbert Bates' dialog. Added an appropriate female response as well.
Fixed 17 typos and a wrong female line in Alexander's dialog.
Fixed 17 typos in K'an Hua's dialog.
Fixed 18 typos and a wrong female line in Winston Schuyler's dialog.
Fixed 18 typos and two broken lines in Raven's dialog.
Fixed 20 typos and a wrong female line in Ogdin's dialog.
Fixed 20 typos in Magnus' dialog.
Fixed 25 typos in the librarian's dialog.
Fixed 28 typos and two wrong female lines in Ristezze's dialog.
Fixed 31 typos in Myrth's dialog.
Fixed 32 typos in Hippington's dialog.
Fixed 39 typos and a broken line in Thorvald's dialog.
Fixed 4 typos in Gunther Willhelm's dialog.
Fixed 5 typos in Constable Owens' dialog.
Fixed 5 typos in H.T. Parnell's dialog.
Fixed 5 typos in Lloyd Gurloes' dialog.
Fixed 5 typos in Stringy Pete's dialog.
Fixed 55 typos in generated greetings. ("honour" > "honor")
Fixed 6 typos in Bingham's dialog.
Fixed 6 typos in Lukan's dialog.
Fixed 6 typos in Nasrudin's dialog.
Fixed 6 typos in books.
Fixed 7 typos and a completely wrong female line in Kietzel Pierce's dialog.
Fixed 7 typos in Hadrian's dialog.
Fixed 7 typos in Kerghan's dialog.
Fixed 8 typos in Krakatur's dialog.
Fixed 8 typos in M'in Gorad's dialog.
Fixed 8 typos in the dialog of the Mayor of Black Root.
Fixed 9 typos in Dante's dialog.
Fixed 9 typos in Randver's dialog.
Fixed a completely wrong female line in Erick Obsidian's dialog.
Fixed a description for the Lingering Sword.
Fixed a typo in Archibald's dialog.
Fixed a typo in Bane of Kree's dialog.
Fixed a typo in Daniel McPherson's dialog.
Fixed a typo in Dante's dialog (when the PC is killing orcs).
Fixed a typo in Dark Elf Bandit's dialog.
Fixed a typo in Druella's dialog.
Fixed a typo in Evelyn Garringsburg's dialog.
Fixed a typo in Fawn's dialog.
Fixed a typo in Gilbert Bates' dialog (resurrect).
Fixed a typo in Gorrin's dialog.
Fixed a typo in Joachim's book.
Fixed a typo in Jormund's dialog.
Fixed a typo in K'an Hua's dialog.
Fixed a typo in Kerghan's dialog.
Fixed a typo in Loghaire's dialog (as King).
Fixed a typo in Loghaire's dialog.
Fixed a typo in Madam Lil's dialog.
Fixed a typo in Matt de Cesare's dialog.
Fixed a typo in Maximillian's dialog.
Fixed a typo in Ogdin's dialog.
Fixed a typo in Pelonius Schuyler's dialog.
Fixed a typo in Randver's dialog.
Fixed a typo in Sebastian's dialog.
Fixed a typo in Sogg Mead Mug's dialog.
Fixed a typo in Torian Kel's dialog (as a skeleton).
Fixed a typo in Torian Kel's dialog.
Fixed a typo in Vegard MoltenFlow's dialog.
Fixed a typo in Virgil's dialog.
Fixed a typo in Winston Schuyler's dialog.
Fixed a typo in generic greetings.
Fixed a typo in generic headstones.
Fixed a typo in newspapers.
Fixed a typo in story state based questions.
Fixed a typo in the Schuylers' receptionist dialog.
Fixed a typo in the description for Gilbert Bates' journal.
Fixed a typo in the description for Hadrian's display case.
Fixed a typo in the description for T'senAng's entrance.
Fixed a typo in the description for the Stillwater Giant case.
Fixed a typo in the description for the fake Stillwater Giant's pelt.
Fixed a typo in the description of the Eye of Krakatur.
Fixed a typo in the dialog for Magnus with Bingham.
Fixed a typo in the dialog for Niles and Edward Schuylers.
Fixed a typo in the dialog of Arronax's guard.
Fixed a typo in the dialog of Kerghan's guard.
Fixed a typo in the dialog of Qintarra's guard (at the entrance).
Fixed a typo in the dialog of a gnome that appears in Arthur Tyron's house.
Fixed a typo in the dialog of the guard at the Isle of Despair.
Fixed a typo in the dock worker's dialog.
Fixed a typo in the first riddler's dialog.
Fixed a typo in the generic dock worker's dialog.
Fixed a typo in the generic inventor's dialog.
Fixed a typo in the generic junk dealer's dialog.
Fixed a typo in the librarian's dialog.
Fixed a typo in the second riddler's dialog.
Fixed a wrong color in a palette for Qintarra's inner gate.
Fixed a wrong faction for the Bludgeoner in Kerghan's lab.
Fixed a wrong female line in the Silver Lady's dialog.
Fixed art of the Nice Gray Roof.
Fixed art of the following wall types: Gray Stone Wall, Nice Interior, Wood Shack (door 3).
Fixed five typos in Cedric Appleby's dialog.
Fixed five typos in Edward Teach's dialog.
Fixed five typos in Hadrian's dialog.
Fixed five typos in M'in Gorad's dialog.
Fixed four typos in Alexander's dialog.
Fixed four typos in Weldo Rubin's dialog.
Fixed four typos in William Bench's dialog.
Fixed several broken lines in the script of the representative from the Department of the Treasury. Now it's possible to take this bribe.
Fixed standpoints of the representative of Caladonian Military.
Fixed three typos in Black Root hedgewizard's dialog.
Fixed three typos in Fenwick's dialog.
Fixed three typos in Geoffrey TarellondAshe's dialog.
Fixed three typos in Gunther's dialog.
Fixed three typos in Gurin Rockharrow's dialog.
Fixed three typos in Marley's dialog.
Fixed three typos in Milo's dialog.
Fixed three typos in Praetor's dialog.
Fixed three typos in Raven's dialog (overrides).
Fixed three typos in Raymond Pierce's dialog.
Fixed three typos in Richard Leeks' dialog.
Fixed three typos in generic lines for the Bedokaan.
Fixed three typos in the generic dialog for Tulla students.
Fixed three typos, a wrong female line and 9 broken lines in Lillian Misk's dialog.
Fixed two typos in Ashbury's rumors.
Fixed two typos in Benjamin Gershwin's dialog.
Fixed two typos in Cynthia Boggs' dialog.
Fixed two typos in Dante's dialog (leaving the party after completing the quest).
Fixed two typos in Franklin Payne's dialog.
Fixed two typos in Gar's dialog.
Fixed two typos in Gorrin's dialog
Fixed two typos in H.T. Parnell's dialog.
Fixed two typos in Herkemer Oggdoddler's dialog.
Fixed two typos in Jones the collector's dialog.
Fixed two typos in Laura's dialog.
Fixed two typos in Loghaire's dialog.
Fixed two typos in Nasrudin's dialog.
Fixed two typos in Prince Farad's dialog.
Fixed two typos in Salty Seadrick's dialog.
Fixed two typos in Shrouded Hills' rumors.
Fixed two typos in Z'an Al'urin's dialog.
Fixed two typos in innkeepers' dialogs.
Fixed two typos in the dialog of Loghaire in the Iron Clan.
Fixed two typos in the generic female bar patron's dialog.
Fixed two typos in the generic female bar patron's dialog.
Fixed typo "good bye" in the following dialogs: Myrth, Bingham, Molly Williamson, Ellumyn, Kan Kerai, Jormund, Winde, the captain of Qintarra's guards, Phineas McGee, the Boil lurker, Sammie, Henderson, a generic ship captain, Matt de Cesare, Geoffrey (overrides), Magnus (overrides), Z'an Al'urin (overrides), a generic guard, Arthur Tyron, Virgil (leaving the PC after T'senAng), Donn Throgg, Renzo, Frederik, Brehgo, the shipbuilder, Jayna Stiles, the realtor, a generic orc bandit, a generic bounty hunter and a generic Molochean Hand assassin.
Fixed wrong colors in a palette for Mannox's sarcophagus.
Fixed wrong colors in palettes for a basket and a bathtub.
Fixed wrong responses in generic dialogs for a magick shop clerk, a magick armorer, a rural store clerk, a city store clerk, a dark magick shop clerk, an elven trader and a rural tailor.
The Fool's Dagger doesn't have an empty spell menu anymore.
WorldED: added unused scenery art, 3 beds and 2 armoires.
WorldEd: updated sound schemes in module template. Now all music and ambient tracks are available for use in new modules.

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