Tomb Raider: Underworld

Platform(s): Nintendo DS, PC, PlayStation 2, PlayStation 3, Wii, Xbox 360
Genre: Action/Adventure
Publisher: Eidos
Developer: Crystal Dynamics
Release Date: Nov. 18, 2008 (US), Nov. 21, 2008 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Demiurge Studios Snags Former 'Tomb Raider: Underworld' (ALL) Lead Designer

by Rainier on Nov. 17, 2008 @ 10:37 a.m. PST

Setting an epic journey around the globe in motion, Lara visits the ruins of ancient civilizations, collecting clues that lead her to a forgotten power that could lay waste to all civilization. Exploiting the power and capabilities of next generation consoles, Lara must hunt for clues across larger than life environments, seen with exquisite, detailed clarity. Solving multifaceted puzzles, facing foes both animal and supernatural, players have the aid of enhanced weapons and abilities, as they explore the secrets of the past.

Most recently White-Wiedow was lead designer on Tomb Raider: Underworld. Prior to her three years on the Tomb Raider franchise, she worked at LucasArts on multiple projects including the Star Wars series and Indiana Jones and the Infernal Machine.

“The opportunity to join such an intensely creative team is exciting,” declared White-Wiedow. “I’m eager to explore the possibilities at Demiurge.”

“We are thrilled to welcome Harley to the Demiurge family,” said Albert Reed, studio director for Demiurge Studios. “We’re well positioned to continue to expand key franchises for our customers with Harley’s AAA experience and tremendous leadership presence at the helm of our design team.”

White-Wiedow will be working on an unannounced project and heading Demiurge Studios' original property development efforts.


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