All Aspect Warfare chronicles the adventures, mishaps and all around tomfoolery of an “elite” team of combat marines who crash landed on the enemy planet they were sent to completely destroy. Stranded and left for dead on a planet with a deployed thermo-nuclear weapon ticking somewhere, their only chance of escape lies deep within hostile territory. With no way of locating the weapon, their's is a race against time to get off the planet before detonation.
Set on a remote four hundred square mile stretch of a near desolate planet, the game features fast and furious action in first or third person perspective, vehicular and aerial combat with a vast array of player controlled air, ground and naval assets. With six playable classes, over twenty first person weapons of mass destruction, thirty player controlled units and breathtaking vistas, this open world game is best in class.
Instant action missions for quick engagements, an involving multi-branching campaign storyline that never plays the same way twice and various multiplayer modes, the game offers something for every action gamer. Whether you are a first or third person gamer or a flight combat jock, the game has something for you to excel at and enjoy with your friends.
Powered by an all new Shader Model 3.0 based game and graphics engines featuring dynamic climate and weather systems, time of day simulation, atmospheric light scattering, High Dynamic Range lighting, topological variations, an advanced terrain engine with high definition rendering at any altitude, (not just high altitude like those other guys) advanced AI, high end flight dynamics and avionics systems, a fluid character animation engine and a host of other advanced technologies including terrain vegetation generated using the award winning SpeedTreeRT suite, All Aspect Warfare represents total immersion in a breathtaking world.
All Aspect Warfare scheduled for release during the first half of 2009, a wide public Beta is planned prior to release.
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