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Command & Conquer The First Decade

Platform(s): PC
Genre: Strategy
Publisher: EA
Developer: Westwood

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Command & Conquer The First Decade' - v1.03 Patch Available NOW

by Rainier on Nov. 24, 2008 @ 6:08 p.m. PST

Command & Conquer The First Decade, one of the largest PC franchise compilations to date, celebrates the 10th anniversary of this innovative franchise and includes a dozen of your favorite C&C games spanning over the last ten years plus a bonus DVD, which includes commemorative video features.

Get the C&C The First Decade v1.03 Patch off WP (115mb)

Code upgrades:

* VK's 1.05 patch (fixes top-of-map reconnaissance crash, adds native XP compatibility)
* Komfr's stealth crash fix (fixes a crash when the stealth animation is played on the right half of the bottom edge of the screen)
* Fixed the "/?" help parameter
* Fixed the empty error box when the game fails to set the video mode (which can happens when setting the game resolution to 640x400)
* High resolution available, with centered menus and a large version of the title screen for a more finished look (no centered vids yet, sorry)
* LAN play expanded to six players
* Default multiplayer tech level set to maximum (7)
* Skirmish mode enabled (note that AI players don't have bases, only units)
* Capture The Flag games with AI players are now possible. The "Bases" button now has 4 states: Bases On, Capture The Flag, Bases Off and Mobile HQ (note that AI players get a Mobile HQ in normal Capture The Flag mode too)
* Enabled music in multiplayer (was originally disabled because it was streamed from slow CD-ROM drives, which could cause lag/desyncs)
* Campaign missions will now show briefing text at the start of the mission if no briefing video can be shown
* Fixed a bug that prevented the music from starting when a mission from the New Missions menu had a Briefing video set
* Dinosaur graphics are always visible, even outside of Funpark mode
* The end of the funpark dinosaur campaign no longer exits the game, but goes to the main menu instead
* Chan's name is shown (it now shows "Scientist" instead of "Civilian")
* The Hospital's name is now always visible to the player, even if it is owned by the enemy
* The Hospital can no longer be sold. It wasn't sellable in the original C&C; this was a bug in C&C95
* A primary building can be selected for helipads, so people can prevent newly built helicopters from flying to their base from the edge of the map
* Civilian buildings no longer decay for no reason
* Fixed the Rocket Launcher graphics bleed
* Fixed a Chem Warrior behaviour bug; for some reason it had the civilian panic behaviour
* When the multiplayer coloured sides are used in single player missions, they no longer show up as grey on the radar
* The missions in the New Missions menu can now be played with any C&C CD
* Added "update*.mix" reading system for udates (same as "sc*.mix" addons)
* Added "updatr*.mix" reading system which disables the read files in the game instead of adding them (same as "ss*.mix" addons)
* Made the hidden beta options editable in conquer.ini, in a new section called [Advanced]
* Added an option in conquer.ini to disable score screens
* Added an option in conquer.ini to enable funpark dinosaur campaign mode
* Added an option in conquer.ini that allows disabling the music in multiplayer (like it was originally)
* The game now uses the strings "Yes" and "No" on the Abort Mission message, instead of "Abort" and "Cancel" (mainly done because of language compatibility issues. Both in French and in German, "abort" and "cancel" translate to the same word)
* (unnoticeable) Added black tiles for fixing map borders of small missions in high resolution
* (unnoticeable) Changed internal strings management to read certain previously-hardcoded strings from the external strings file instead

Graphics updates:

* Shadow of the Construction Yard fixed, so it remains like it is at the end of the MCV deploy animation
* The Rocket Launcher now has its launcher aimed 45 degrees up, as it should
* Nod logo restored on the Hand of Nod
* Several buildings which showed side-sensitive colour instead of real yellow are now fixed:
o Civilian Oil Derrick (V19)
o Advanced Communications Center
o Tiberium Silo
o Barracks
* Fixed green line refresh error on top sidebar icons
* Ion cannon icon rotated so the satellite fires from the correct side
* Fixed Civilian Oil Pump building (ARCO) to fix the bug where the damaged state doesn't show up

String updates:

* Changed "Med. Tank" to "Medium Tank"
* Changed "Attack Helicopter" to "Apache"
* Changed "Transport helicopter" to "Chinook Transport"
* Changed "Stegasaurus" to "Stegosaurus"
* Changed MCV from "Mobile Construction Yard" to "Mobile Construction Vehicle"
* Changed "Obelisk Guard Tower" to "Obelisk of Light"
* Changed "Dr. Chan" to "Scientist", because the unit can spawn from a destroyed tech center. Chan's original name was never visible anyway
* Added some of Frank Klepacki's original track names to the music list
* Added world map animation strings to the strings file (for language compatibility)

Mission updates:

* Added the Covert Operations missions
* Added the updated dinosaur missions included in the Covert Operations pack
* Edited the maps of all missions where you could see beyond the map border in 1024x768 so they show black outside the border instead of unreachable terrain
* Fixed some mission files that didn't play their videos due to mistyped video names
* Fixed some missions where the AI's production wasn't started, so it didn't build anything
* scg05ea: re-enabled the Ukraine mission, which was replaced by a duplicate of one of the choices from Germany
* scg08eb (Moebius hospital mission): removed the blossom tree in the village so the "lose when ## civilians are killed" trigger is less random
* scb08ea (capture abandoned GDI base): Moved the build location of the refinery to a place where the AI can actually build it
* scb10ea (destroy mammoth prototypes): fixed map error near start location
* scb13ea (Nod end mission): fixed a mission programming setup that could crash the game

Sound updates:

* "Right Away!" infantry response fixed; was not played due to a mistyped string
* Grenade throw sound restored
* Added the remixes (Advanced options, "Scores") of the tracks No Mercy and Deception (aka "We Will Stop Them") from the console versions of C&C
* Added the beta sounds (which can be enabled in the [Advanced] options)
* Enabled all hidden music (note that some tracks are only available because of the [Advanced] option "Scores", and will disappear if you disable that)


# Fixed Missing Movies & Music
# Playstation Missions Added
# Nintendo 64 Missions Added
# Online/LAN Fixed
# No DVD Required For Play

Red Alert (Updated to 3.03)

Code upgrades:

* Counterstrike & Aftermath Missions have their own menu
* 4 Player Internet Support
* Westwood Online Integrated

# Main.mix Patched to include all Music & Movies, Loose VQA and AUD Removed
# Ant Mission "Unable to read scenario" Fixed, with intro video
# Oversized Infantry Fixed, "hires1.mix"
# Online/LAN Fixed
# No DVD Required For Play

Tiberian Sun

# All Loose Firestorm Missions put in Maps03.mix (like a regular Firestorm install)
# Nyerguds' Movies Fix for Patched Game.exe
# Online/LAN Fixed
# No DVD Required For Play

Renegade

# All Westwood Maps Remade With Bots
# No DVD Required For Play

Red Alert 2

# Westwood Maps - Optional (as they are included in Yuri's Revenge)
# Online/LAN Fixed
# No DVD Required For Play

Yuri's Revenge

# Westwood Maps
# Terrain Expansion
# Online/LAN Fixed
# No DVD Required For Play

Generals

# No DVD Required For Play

Zero Hour

# No DVD Required For Play

Global Additions

# The First Decade Fast Launcher Included with New Icon
# Manuals Included For All Westwood Games
# Internet DLL's Registered For Online In Vista
# Fixed the InstallPath registry entries


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