Step into the world of “Too Human,” the third-person epic action game from renowned Canadian developer Silicon Knights. As the cybernetic god Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god’s hand, and now Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life.
In “Too Human,” players are treated to a nonstop barrage of action powered by the seamless integration of melee and firearms combat, plus deep RPG elements fueled by breathtaking visuals enabled by the powerful Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies. Gamers can also take it to the next level by playing the entire single-player campaign in multiplayer co-op mode via Xbox Live.
This haunting musical CD, which was just nominated for “Best Original Video Game Score” by the Hollywood Music Awards, features tracks from the game, such as “Relic”, “Path to Attrition”, “The World Tree” and “Gods and Chaos”, along with 16 other harmonic tracks. All the music was originally scored by Silicon Knights’ award-winning composer, Steve Henifin, and performed by the FILMharmonic Orchestra and Choir Prague. This hour-long soundtrack is mixed in a continuous format with special extras and remixes to deliver a one-of-a-kind listening experience. Selling for $15.98, the “Too Human” soundtrack can be ordered at Amazon.com, Best Buy.com, iTunes and the CD label’s own site Sumthing Distribution.
The game “Too Human” is based on Norse mythology, retold as a technologically advanced lost civilization. Great care was taken to maintain the Old Norse setting, and this goes for the music as well. The soundtrack feature period instruments, such as the Hardanger, Lyre, Alpenhorn and Langeleik, and Old Norse vocals that are loosely based off of the Norse Eddur.
The music ranges by location and scenario. There are moments of long beds of orchestral music, followed by electronic/metal sounding tracks that put the listener into a different space altogether. There are also vast ambient tracks that are made of layers upon layers of sample-based sounds and evolving electronic sounding textures as well.
In “Too Human”, the Cybernetic god Baldur is faced with the task of defending mankind from the hordes of machines bent on destroying humanity. The game’s music helps to evolve the player through tales of discovery, bloodlust, vengeance, and glory. “Music is key to character establishment, keeping continuity throughout the game play, and in its relation to the story” said Steve Henifin, Director of Audio for Silicon Knights.” “Having the tracks evolve around each setting is something that draws you more into the experience and gives players a sense of progression.”
So while the music and audio is Norse in its presentation, it is not exclusively Norse in its sound. It branches out quite a bit, but still stays in the realm of an ancient lost world of technology. It also has its moments using a more aggressive contemporary sound. In places, the Silicon Knights audio team brought in layers of electronic elements, but in a more subtle way. The cyber elements are more elegant and organic in style. In some cases the song style was influenced by the style of the instrument itself, whether that be a Balaban, Bone flute, Frame Drum, Bagpipe or something else, making the phrasing and general feel of a song constructed around the characteristic of that one instrument.
- Thrilling action-RPG gameplay. Unlike some games that may force players to choose between two genres, “Too Human” combines all the creative economy features and social experiences of a typical RPG, such as collecting loot and leveling up, while maintaining the excitement of an action game. With a wide array of weapons, armors, cybernetic implants and skills, players have an unprecedented level of customization with their characters
- Explosive melee and firearms combat. It will take more than brawn and raw strength to supplant the machine hordes. Using a sophisticated blend of seamless melee and high-tech weapons combat, players have the power to vanquish foes near and far. Witness the fluid grace of heroes and enemies in battle as enacted by the acclaimed motion-capture group F.A.S.T. (Fight Action Stunt Team). Feel each punishing blow through advanced visual effects made possible through the unmatched power of Xbox 360.
- The birth of an icon. Fight as Baldur, a powerful cybernetic god battling his way through enemy armies to become one of gaming’s renowned iconic heroes. From weaponry and armor to combat techniques and combos, players can fully customize Baldur to become the best possible hero.
- Advanced cinematic presentation. Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. Survive pulse-pounding battles against hordes of on-screen enemies set against the vast landscape of the “Too Human” world. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.
- New level of accessibility through intuitive combat. Perform Baldur’s elaborate and complex combat maneuvers and chain together rapid-fire attacks and combos with ease. Through the use of an intuitive combat system, “Too Human” delivers gameplay that is easy to learn and rewarding to master.
- Shared experience. Conquer the world of “Too Human” alone or with friends through advanced, online multiplayer co-op gameplay through the Xbox LIVE® service.
- Modern take on classical Norse Mythology. In a world ruined by centuries of war, “Too Human” chronicles the epic story of Baldur, favored son of Odin and the last protector of humanity. As Baldur you must destroy the ancient war machines that threaten the world, but to do so you must balance your sense of duty and honor against your lust for revenge…perhaps even sacrificing your humanity in the process.
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