A Kingdom for Keflings will feature fun and light-hearted gameplay with stunning visuals and original music to match. Players will build through all four seasons, with a dynamic musical score that changes depending on the progress of the city. Players of all ages can customize their kingdom by painting buildings and walls, planting trees and topiaries and constructing statues and other works of art. The online multiplayer option allows up to four giants to build a kingdom cooperatively over Xbox LIVE.
A Kingdom for Keflings will be the first Xbox 360 title to ship with playable, in-game Avatars and also comes packed with custom animations tailored for Avatars and player-controlled social emotes. The game supports 4-player Xbox LIVE multiplayer with each friend using a custom Avatar, and works perfectly with Xbox LIVE Party.
But Avatar inclusion is just half the fun. In this innovative, Medieval-era city-builder, giants start out with a small village and a handful (literally!) of helpful Keflings who are tiny humanoids that follow the player’s commands and try not to get stepped on. Fun and direct interaction with Keflings includes carrying them around, assigning them jobs and training them to do simple tasks. The game features extensive customization of the city through personally constructing and painting each building and decorating the village with additional elements such as trees, statues and more. Players will have to collect and manage resources to build their village into a full-fledged city.
Other key features of the game include:
- The ability to build cities online cooperatively with up to 3 friends
- Stylized animated graphics that change with the seasons and season-based gameplay
- A dynamic-music soundtrack (which adapts to the season and the state of the village)
NinjaBee's A Kingdom for Keflings, rated E for Everyone, will be available on Xbox LIVE Arcade Nov. 19, 2008, for 800 Microsoft Points.
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