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Command & Conquer 3: Kane's Wrath

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: EA
Developer: EALA
Release Date: March 24, 2008 (US), March 28, 2008 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Command & Conquer 3: Kane's Wrath' (ALL) v1.02 Patches Available NOW

by Rainier on Dec. 18, 2008 @ 6:11 a.m. PST

The Command & Conquer series continues to thrive with Command & Conquer 3: Kane's Wrath. As the expansion pack to Command & Conquer 3: Tiberium Wars, this RTS game returns to the Tiberium universe with Kane at the center of an epic new single-player campaign.

Get the C&C3: Kane's Wrath v1.02 Patches off WP (250mb)

C&C3: Kane's Wrath v1.02 fixes :

This patch for Command & Conquer 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.

Bug fixes:

  • Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
  • Beacons once again work for subfactions
  • GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
  • Watch tower will now correctly autotarget units at maximum range
  • ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
  • Sonic fencing will no longer disappear from the armory when healing infantry
  • Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
  • Decoy specters will no longer do damage if the decoy dies while the shell is in flight
  • Specters will no longer damage airborne units
  • Nod Crane can now build the Voice of Kane
  • Units will no longer retain the mothership catalyst effect when transported through a wormhole
  • Decoy Tripods can no longer EMP
  • Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map

Global Conquest:

  • Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
  • Strike forces can now have spaces in their names

Global changes:

  • Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
  • All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.

GDI factions – units

  • Guardian Cannon damage increased from 175 to 200
  • Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
  • ZOCOM Orca: clip size increased to 5
  • Rig: unpacked hit points increased from 5000 to 5500
  • Rig stealth detection range increased from 200 to 400
  • Zone Shatterer overload beam damage increased from 1250 to 1500
  • Shatterer and Zone Shatterer: range increased from 325 to 350
  • Orca attack duration increased by 50% per shot
  • Mobile Repair Transport repair drone leash distance increased from 50 to 100
  • Mammoth tank health increased from 10000 to 11500
  • Juggernaut: clip reload time reduced from 5s to 3s
  • Juggernaut and Behemoth: turret turn rate doubled
  • Titan range increased from 300 to 325

GDI Factions – abilities

  • Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
  • Sniper Team no longer unstealths when using Bombard
  • Sensor pod cost reduced to 100
  • APC minefield cost reduced to 300

GDI Factions – upgrades

  • Pitbull Mortar: upgrade cost reduced to 1000
  • AP Ammo: cost reduced to 2000, build time increased to 60s
  • Hardpoints: build time increased to 60s
  • Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
  • Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
  • Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
  • Composite Armor: cost reduced to 1500, build time reduced to 45s
  • Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
  • Railgun: upgrade cost reduced to 4000
  • Adaptive Armor: research cost reduced to 1000

GDI Factions – powers

  • Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
  • Orbital bombardment: cost reduced to 3000
  • Supersonic air attack: cost reduced to 2000

Nod factions – units

  • Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
  • Attack bike armor versus cannon reduced by 10%
  • Black Hand raider buggy stealth detection range increased from 200 to 400
  • Obelisk of light cost/build time increased to 2000/20s
  • Specter cost/build time increased to 1500/15s
  • Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
  • Reckoner health increased from 2000 to 2200
  • Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
  • Flame tank range increased from 100 to 150
  • Awakened are now much more resilient to missile and cannon fire
  • Enlightened hit points increased from 600 to 650
  • Venom damage, pre- and post-upgrades, increased by 10%
  • Vertigo Bomber area effect radius increased from 30 to 40

Nod factions – Abilities

  • Disruption pod: cost reduced to 300
  • Booby trap: cost decreased to 100


Nod factions – Upgrades

  • Tiberium Infusion: cost reduced to 1000, build time increased to 30s
  • Laser capacitors: cost reduced to 2500, build time increased to 1:15
  • Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
  • Tiberium core missiles: cost increased to 2500, build time increased to 1:15
  • Super charged particle beam: cost reduced to 3000
  • Dozer blades: armor bonus decreased from 25% to 15%

Nod factions – powers

  • Cloaking field: damage vs infantry reduced to 400 from 500
  • Power signature scan: cost reduced to 300
  • Decoy temple: cost reduced to 500
  • Redemption power: cost decreased to 750
  • Radar Jamming Missile: cost reduced to 300

Scrin factions – units

  • Hexapod: ravager addition no longer hits air
  • Devourer tank range reduced from 350 to 340
  • Corrupter healing reduced by 50%
  • Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
  • Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
  • Mechapede: disintegrator segment range increased from 150 to 175
  • Mechapede corrupter segment healing reduced by 66%
  • Mechapede ravager segment: range increased from 300 to 325
  • Shard Walker: cost/build time increased to 800/8s
  • Tripod and Reaper Tripod damage increased by 10%

Scrin factions – abilities

  • Blink packs have been tuned to feel significantly more responsive
  • Ion storm healing increased from 2% to 5%
  • Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
  • Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos

Scrin factions – upgrades

  • Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
  • Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
  • Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
  • Shard launchers: cost reduced to 2500, build time increased to 1:15
  • Plasma Disc launcher: cost and build time reduced to 1500/45s
  • Blink Packs: cost/build time reduced to 500/15s
  • Forcefield generator: cost reduced to 4000
  • Blue shards: cost reduced to 2000, build time increased to 60s
  • Attenuated forcefields: build time reduced to 60s

Scrin factions – powers

  • Tiberium vibration scan: cost reduced to 300
  • Infestation power cost reduced to 1000

The single player campaign will allow players to experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. The story is told through a new set of high-definition live action video sequences starring a celebrity cast. Joe Kucan, the original actor who portrayed the character Kane in Command & Conquer games over the last decade, will reprise his role as the megalomaniacal leader of the Brotherhood of Nod. Other details of the cast have yet to be announced.

Command & Conquer 3: Kane's Wrath also features a new strategic layer to gameplay that allows players to establish bases, build customized armies, and attack their enemies on a global scale – and then dive into the frenzied tactical combat where their skills as a commander will make the difference in battle. The game introduces six new sub-factions and a wealth of new units, structures, and powers to the armies of the Global Defense Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin.

Developed at EALA, Command & Conquer 3: Kane's Wrath is currenly available on Xbox 360 and PC in North America.


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