With an extensive range of features Runes of Magic prepares to redefine the standard of free-to-play MMO games. Right from the launch Runes of Magic will convey its absorbing story through more than 1.000 quests embedded in an atmospheric world. Players can choose between six main classes. Combined with a secondary class they dispose of 36 individual character classes over all. All characters possess unique skills with impressive combo attacks and can use mounts. A particularly attractive feature for guilds and players is the possibility to arrange their own virtual homes with individual furnishing. Thanks to an extensive crafting and reputation system, thrilling PVP as well as demanding dungeons and boss-monsters, no wishes remain unsatisfied. The Taiwanese developer Runewaker has developed Runes of Magic according to western MMO standards within a time frame of three years. The studio will provide new challenges for players every three to four months with free add-ons and updates.
In Runes of Magic, highlevel players can try their luck in huge persistent but also instanced raid-dungeons that can only be accomplished with groups of up to 36 participants. One exponent of this elite class of dungeons is the huge “Ystra Labyrinth”. It enriches the game world since the start of the open earlier this week. The massive dungeon covers nearly the entire area of the correspondent Ystra Highlands. Multiple hidden entrances lead from the highland into the labyrinth. The cave-system is divided into three instanced levels, each of which has an independent setting, a challenging final boss monster and precious loot to match.
Due to the seamless architecture of Runes of Magic, various open dungeons can be accessed from the regular game world without a loading screen. Groups confident in their tactics may even dare to enter partly instanced areas in which special boss monsters lurk. Other completely instanced dungeons open an individual playing field upon entering. To provide more variety, developer Runewaker is currently working on integrating randomly generated – so-called tile-based – dungeons into Runes of Magic. These fully-instanced cave-systems appear with a new configuration and mob placement each time they are entered. Also the loot in tile-based dungeons can vary, so even repeated visits are worthwhile.
Besides the 16 already implemented dungeons, publisher Frogster and developer Runewaker are planning and developing even more dungeons, some of which are already being finalized on the test servers. Regular free content updates ensure that there will always be new challenges waiting for the players.
- Free2play, no monthly fees, free download
- Dual class system with switchable primary and secondary classes
- Enthralling background story
- Already over 600 quests and level comprehensive quest series on launch
- Instanced and persistent dungeons
- Individually developed skills and spells
- Armor sets with special bonuses
- Dynamic item system: Upgrades with hundreds of runes
- PvP system, to be activated with a PvP flag (Player vs. Player duels, arena combat, ranking system)
- Epic crafting system with the possibility to improve existing items
- Individual coloring of clothes and armor
- Housing: personalization with individual furniture for players and guilds
- Special zones for guild houses
- Reputation system
- Scalable user interface based on the users flavor (development of own add-ons possible)
- In-game map and radar system to find dealers, resources and quests easily
- Auction house: auction and purchase items
- Teleporting possibilities per runes
- Different and unique mounts
- Controlling with mouse (point & click) and keyboard (WASD or arrow keys) possible
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