American McGee's Grimm is a five-issue miniseries that takes the games' high concept and tweaks it a bit, allowing Grimm to unleash his dark magic across five familiar comic-book universes. In issue one, Grimm exits the latest fairy tale he darkened only to discover bright and sunny superhero comics. He enters the world, kick-starting a "Crisis on Earth 57," where he launches a secret invasion crisis into a domain where villains are doomed to fail... until he gets involved!
Subsequent issues of the series, written by Dwight MacPherson and illustrated by Grant Bond, will find Grimm invading -- and forever changing -- the worlds of romance comics, westerns, teenage high-school comics, and anthropomorphic comics. In each issue, Bond's art style will reflect the archetypal art form of these traditional universes before Grimm's dark influence fully takes over the comic.
About the comic series, creator American McGee said, "It's great fun to see the transformative 'Grimm effect' applied to narrative universes outside the Brothers Grimm tales. The world needs more of this -- exposure to the gritty, sometimes painful truth of the human condition -- be it in Red Riding Hood's well-earned demise, or the reversal of 'good guys win' scenarios that we all know to be far from everyday reality."
American McGee's Grimm, a five-issue limited series, debuts in April 2009. Season Three of the game launches on GameTap in early 2009. Check here for information about the comic book, the American McGee's Grimm game, American McGee's game site and his blog.
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