Beginning with the present-day ghostly disturbances driving teenager Rhiannon insane, the player journeys through a hippie commune, an Edwardian tragedy and pre-Christian myths. Magic and science are interwoven, with the 'Four Elements', the physics of combustion, astrology, Kirlian photography, Email, an ancient Celtic script and lots more all playing a part.
But wasn't 'Rhiannon' due to be out by now? Game engineer Noel Bruton admits, "we conducted a build of the game last September, and we found we weren't content with the graphics. So we started again at a larger screen size and more colour depth. It's meant we had to render everything again from the models, effectively starting from scratch. But the upside is that 'Rhiannon' is now even more atmospheric and importantly, we're on course to release the game in Summer 2008."
'Rhiannon' weaves classic Celtic legends of revenge into a modern-day setting in a run-down Welsh country house and grounds. The game is aimed squarely at the first-person point-and-click market. Although it is violence-free, it is decidedly not for young children. Its intricate plot deals with numerous grown-up themes from the ancient to the contemporary. It blends magic with technology, fact with myth, horror with compassion and classicism with metaphysics. It is a feast for lovers of ghost stories, mystery, legend and puzzles.
More articles about Rhiannon: Beyond the Mabinogion