Scaleform worked closely with its UE3 customer base to develop a cross-platform integration that can be rapidly adopted by all UE3 licensees. Using Scaleform GFx and proven visual tools such as Adobe Flash™ Studio, developers can move from a programmer-centric static UI development environment to an artist-driven dynamic UI and animated texture production pipeline.
Scaleform GFx is fully integrated into the UE3 hardware-independent graphical rendering system for superior cross-platform support, enabling artists to create scalable data-driven UI elements for menuing systems, overlays, HUDs and animated textures directly on 3D objects. GFx also provides an innovative text and font system specifically designed to enhance productivity and streamline localization. Artists using GFx can maintain aesthetic continuity in their game with efficient shared font support, high quality scalable text rendering, and soft text shadows for better readability. Rich HTML layout and editing support ease UI design, and GFx’s integrated Asian IME system for Chinese, Japanese and Korean text input speed the localization process and enables out-of-the-box multilingual chat.
“A growing number of high-profile UE3 developers are now using Scaleform GFx such as BioWare, the powerhouse behind Mass Effect,” said Brendan Iribe, chief executive officer of Scaleform. “The Unreal community has been instrumental in helping us create an integration package that not only leverages the full feature set of GFx, but truly raises the bar by delivering a seamless visual development path from Flash to UE3. For instance, we recently added an easy-to-use communication layer from UnrealScript and Kismet to Flash ActionScript. We are fully committed to Epic’s Integrated Partners Program and will continue to enhance our integration as we work with the exceptional UE3 developers.”
"Scaleform shares BioWare's commitment to delivering compelling game experiences via cutting-edge technologies, which streamline and improve the development process. Mass Effect is only the beginning of a long-term commitment by BioWare to deliver an incredibly immersive cinematic UI experience," said Greg Zeschuk, president of BioWare.
“We strive to not only enhance UE3 constantly, but also make sure that it works hand in hand with other premier middleware technologies. The incorporation of Scaleform GFx into UE3 is a significant milestone,” said Dr. Michael Capps, president of Epic Games. “The GFx integration gives our licensees better access to Scaleform’s best-selling technology, and lets them focus programming resources on making great games. ”
Epic Games' Integrated Partners Program (IPP) establishes a formal business relationship with exceptional companies making cross-platform technologies which integrate with, and are complementary to, UE3. Under the IPP, Epic provides continuous UE3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic's established support channels, keep their implementations up-to-date with the latest engine versions and collaborate with Epic on potential promotional and co-marketing efforts.