Today MMO games are one of the fastest growing segments of the video game market bringing in billions of dollars in global revenues. According to DFC Intelligence, by 2011 global revenues from online games may reach $13 billion USD per year. Millions of people all around the world socialize and compete with each other in the virtual worlds of EverQuest, World of Warcraft, Lineage and other popular MMO games.
“We want to push forward the development of online games in Russia,”- says Igor Matsanyuk, the President of IT Territory. “We’ve selected Simutronics’ HeroEngine because it has a complete tool set and has the best solutions and environment for developing a top-notch MMO title. We wanted to see the results of our work fast, and our team needed a technology that was both sophisticated in its results and yet easy enough to work with! Thus HeroEngine was a perfect fit for us.”
Simutronics first launched HeroEngine as a licensed development platform in 2006 after five years of development. Since that time the Simutronics team has added dozens of new features and integrated key technologies from the leading middleware vendors in the videogame industry. HeroEngine is being used worldwide by development teams looking for faster time to market through the HeroEngine’s unique collaborative development as well as its unique tools for rapid prototyping and world building and its content pipeline that is optimized for the needs of MMO development teams.
“IT Territory is at the forefront of online multiplayer game development in Russia. We are excited about their project and we are thrilled that HeroEngine is going to be a key technology as they go forward,” said David Whatley, Simutronics founder and CEO and one of the creators of HeroEngine.
Simutronics is exhibiting HeroEngine and related technologies this week at the Game Developers Conference in San Francisco, North Hall booth 6405.