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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Two Worlds: The Temptation' (ALL) Not An Addon But A Sequel

by Rainier on Feb. 18, 2008 @ 1:58 p.m. PST

Zuxxez's VP Dirk Hassinger revealed that Two Worlds: The Temptation does not re-used a single 3D object from the original, and that due to its many enhancements (new multiplayer netcode, new gfx & sound engine) The Temptation is not even compatible with the original, thus has to be considered a sequel, not an add-on. Two Worlds 2 just didn't sound right.

The developers are focusing on a blend of the proven and the new: besides several well-known regions of Antaloor, there are also completely new territories to explore. The combat system has been further enhanced too – now you can use active blocking, for example. Many other additional developments have been added – developments which have enabled a completely new means of transport and a much enhanced reaction from NPCs – but more on these and a whole host of other surprises shortly!

The "Two Worlds" universe is now even more interactive. Together with the upcoming sequel "The Temptation", a new gameplay feature has been developed that will enable the player to influence his environment even more! He can now use chests, barrels and other items to defeat his opponents or to reach higher ground - and as far as the vertical is concerned, there are ladders available in "The Temptation"!

And when you've climbed up there, you'll be able to see the wondrous new landscapes which have been created by the developers! Two examples of these are a Savannah and a Jungle. You'll have mangroves, lianas, cacti and new animals, all filling the new worlds with an abundance of life, like rhinos, baboons, leopards and panthers.

Developed by Reality Pumps, The Temptation, originally the name for the PS3 port, is currently scheduled for Q2 2008.

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