About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Multiwinia' Beta Test Sign-ups

by Rainier on March 5, 2008 @ 9:12 a.m. PST

Multiwinia will combine elements of Darwinia, with the addition of multiplayer support which will enable both co-operative and competitive battles between massive Darwinian armies. Introversion is now accepting beta test signups, allowing fans to try out a build that will pit 4 AI players against each other in order to test frame rates, hardware stats, problems etc.

As well as the traditional single player mode, Multiwinia will offer a series of separate game modes, each with a number of unique levels offering a variety of new challenges.

Whilst fans of Darwinia will be pleased to note that the beautiful, fractal vista remains, the development team will also work on graphical upgrades that will ensure an even more visually incredible multiplayer experience. Multiwinia looks set to uphold, once again, Introversion's mantra that great gameplay is not dependent on photorealistic graphics or a one-hundred strong team of artists, but a passionate commitment to original concepts and innovative design.

Introversion will start the process soon with a small number (around 50) of testers running a non-playable "Hardware Test" build. This build will pit 4 AI players against each other and will report back with frame rates, hardware stats, problems etc. During this phaseIntroversion's looking at hardware compatability problems, frame rate issues etc. After this a playable version will be rolled out for the testers to break, gradually adding applicants to the test group in batches of 50 or more.

The new Multiwinia forum with a publicly open General channel is now active. Beta testers will gain additional access to the locked testing/bug reporting channels, as well as a channel for discussing the game itself.

blog comments powered by Disqus