The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content.
The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community.
In addition Crytel also re-worked the installer to fix some problems and to make the whole installation process more comfortable to you. We also implemented the Softimage|XSI Mod Tool as separate zipped file that comes with example assets for you to work with.
Mod SDK v1.2 – Changelog
The list below represents the latest changes you will find in this SDK version:
Fixed: Folder structure issue with SDK_Mod suit demonstration level
Fixed: MaxScript Warning popping up during export
Fixed: Copy process gives warning instead of crashing if a prerequisite is missing
Added: Crysis Patch2 based Mod source code
Added: XSI Add-On (including Examples) as a zipped file
Optimized: Warning to close affected programs pops up on start
Optimized: ReadMe switched to html
Optimized: Installation rules for Plug-in are now more flexible
Documentation – Sandbox2 Manual Update
Following new tutorials/references have been applied to the Sandbox2 Manual:
Installation of Sandbox2 Editor
Scene Organisation – Object Selection Floater
Set up a Mod in Crysis
Time Of Day
Track View Editor
Documentation - Asset Creation Update
In addition the Asset Creation Manual received an update as well. Plenty of new tutorials and references have been added. Please keep in mind that the manual is still Work In Progress and will receive constant updates.
Basics – General Info:
Exporting and Importing Animations
Basics – Character:
1st Person Characters
CBA File Reference
Documentation – Programming Manual Update
We also would like to introduce you to a completely new manual called “Programming Manual”. This manual is especially meant to be used in conjunction with the Crysis game source code and covers various topics regarding scripting in LUA and coding in C++.
The content is still Work In Progress and will get enhanced within the next days and weeks by new tutorials and references. Currently the most important tutorial included is teaching you how to correctly compile your modified DLL file.
You can find the complete official documentation on http://doc.crymod.com.
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