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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Petroglyph Developing Free-to-Play MMO

by Rainier on April 16, 2008 @ 6:58 a.m. PDT

Online game publisher True Games Interactive announced that it is partnering with Petroglyph, known for Empire/Universe At War, to develop an upcoming Free-to-Play micro-transaction based online game.

The Petroglyph team is best known for its award winning Star Wars: Empire At War and Universe at War series, with members also playing a key role in creating the original Command and Conquer series, while at Westwood Studios. The founders of Petroglyph elected to break away from Westwood and start the new development studio, utilizing their unique vision, when the rest of the Westwood team was relocated by Electronic Arts.

“The Petroglyph founding team pioneered the Real-Time Strategy genre and they continue to innovate in this segment. It is an honor to partner with them for this game,” said Jeff Lujan, Chief Publishing Officer at True Games Interactive. “Petroglyph is known for high quality RTS games that appeal on a global level, and when combined with True Games’ expertise in the micro-transaction arena we have the recipe for an international blockbuster.”

“The management at True Games has a truly impressive background and knowledge of the Free-to-Play and micro-transaction based space on a global scale,” said Chuck Kroegel, CEO and General Manager of Petroglyph. “This partnership is a perfect match for us.”

Unlike other worldwide products where publishing partners in international markets are signed and added on late in development or “licensed” after the product is available in one market, True Games and Petroglyph will work with leading publishers in territories across the world to adapt the game for cultural tastes in each territory for a true worldwide launch. They are currently evaluating international partners in all major regions.

“Many Free-to-Play games on the market today have already launched in other territories giving the U.S. market little to no input into the development and features,” said Bob Drobish, Chief Operating Officer at True Games Interactive. “This product will be a true cohesive effort between the development and publishing teams and we have total faith it will produce a high-quality product.”

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