Developed by Spellborn International, The Chronicles of Spellborn will introduce gameplay that challenges MMO gaming conventions. No longer will back stories be irrelevant, players will move back and forth in time to experience the storyline. The Spellborn team has thrown out the old "auto lock" MMO attack system. Players will actively maneuver and aim in combat while they manipulate a "skill deck" that allows them to string together hundreds of different possible attack combinations. Also, armour and weapons do NOT affect combat so players can dress exactly how they like from the very start. Finally, the successes and failures of every player from the lowest to the highest levels will determine the fate of their House and the rest of the world.
Players selected to participate in the closed beta will be the first ones to experience this new model in MMO gaming. They will assist the developers in testing gameplay and provide feedback directly to the developers. The closed beta test began with a limited number of applicants. More beta testers will be added periodically over the next few months. In early 2006, the Spellborn International team plans to hold a large-scale open/stress beta test.
What differentiates ‘The Chronicles of Spellborn’ from other MMORPG?
- Dress to impress: From day 1 you will be able to look cool by choosing and changing clothes, armors, weapons, skills.
- Influencing the world with your actions: This ranges from lifelike statues of your character in Quarterstone to unlocking and owning new parts of the worlds through questing, politics and conquest.
- ‘Join and play’, you don’t have to walk whole marathons before the fun starts.
- ‘The Chronicles of Spellborn’ combat system based on skill decks. You will be able to create your own individual fighting style.
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